neo

joined 4 years ago
[–] neo@hexbear.net 9 points 1 day ago

libs defending this the same way they defend sweatshops in 3...2...

[–] neo@hexbear.net 8 points 1 day ago

It's really quite something that these alternative front-ends (nitter, redlib and teddit before it, et al.) offer a vastly superior UX to the actual official software.

[–] neo@hexbear.net 16 points 6 days ago

Adding every game ever made to the Woke Content Detector list so that these losers fuck off forever.

[–] neo@hexbear.net 3 points 1 week ago (1 children)

The average Yahoo! Answer was more literate and erudite than the average YT comment.

[–] neo@hexbear.net 6 points 1 week ago

I guess he lost weight in prison b/c he definitely was huskier before.

[–] neo@hexbear.net 11 points 1 week ago (1 children)

The legend of the rent was way hardcore.

[–] neo@hexbear.net 9 points 1 week ago (1 children)

Get well soon.

[–] neo@hexbear.net 7 points 1 week ago

Even in the relatively small resolution I can tell the right side looks like generic crap.

[–] neo@hexbear.net 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

wh...why am i seeing real actors like matthew lillard?

e: just finished watching. wh...what?

[–] neo@hexbear.net 4 points 2 weeks ago

I YEARN for a modern Freelancer. I haven't tried Everspace 2 but I've heard favorable comparisons.

[–] neo@hexbear.net 8 points 2 weeks ago* (last edited 2 weeks ago) (4 children)

Really. I cannot get over what you said. he pretended to "swim". What a ridiculous notion. You may have to be an Einstein-level genius to have thought for the first time in human history about the free-falling elevator shaft vs the elevator shaft with thrust that provides 9.8m/s^2 acceleration, but you don't have to be an Einstein-level genius to understand an explanation of the idea.

And if you're making a game set in space maybe a cursory understanding of these things would be of interest to you?

[–] neo@hexbear.net 5 points 2 weeks ago (5 children)

I guess he slept through class when they were studying Newton's three laws

 

The beloved romhacking.net website is moving to read-only, and will not accept new submissions or updates.

Announcement here.
https://www.romhacking.net/

Commentary here for a peek behind the curtain as to why, esp. pushing back against the "dishonest and hate filled group" part of the announcement.
https://cohost.org/gideonzhi/post/7131478-rip-rhdn

 

Consider https://arstechnica.com/robots.txt or https://www.nytimes.com/robots.txt and how they block all the stupid AI models from being able to scrape for free.

 

Trivially simple script to automatically decrease the horizontal margins on the chat and video containers on hextube. By default both left and right margins are 15px per container. I set them to 1px for a 56px gain in chat and video viewing area. It's free real estate.

// ==UserScript==
// @name        New script hexbear.net
// @namespace   Violentmonkey Scripts
// @match       https://live.hexbear.net/c/movies*
// @grant       none
// @version     1.0
// @author      -
// @description 3/1/2024, 10:31:12 PM
// ==/UserScript==
(function() {
    'use strict';
      document.getElementById("chatwrap").style.paddingLeft="1px";
      document.getElementById("chatwrap").style.paddingRight="1px";
      document.getElementById("videowrap").style.paddingLeft="1px";
      document.getElementById("videowrap").style.paddingRight="1px";
})();
What is ViolentMonkey?

ViolentMonkey is an open source browser extension and small alternative to GreaseMonkey or TamperMonkey. It can run custom JavaScript in your browser for you automatically to modify page behavior. If you install the extension you can create a new script and copy and paste the one I wrote above. Always beware of installing untrusted scripts that you don't understand.

 

stalin-approval

9
submitted 11 months ago* (last edited 11 months ago) by neo@hexbear.net to c/programming@programming.dev
 

Without realizing what I was getting myself into, I wrote some code using C11's threads.h (EDIT: every time I use the angle brackets < and > they just get eaten, even in the code snippet block.) I'm realizing after the fact that this is basically only supported on Linux (gcc/clang). This is my target platform, but I guess if I could cross compile to Windows or macOS that would be nice, too.

C's threads nominally appear to be a great feature. Finally, a standardized and straightforward interface to threads that would be cross-platform compatible. The reality appears to be anything but.

So is it worth just replacing that code with pthreads? Is there some near-term development on C threads that might make this worthwhile to use? I'm kind of surprised it hasn't really caught on some 12 years after the standard was introduced.

 

AntiFascist Linux, folks. Get your fresh AntiFascist Linux right here! gold-antifa

Primer for those who don't know what AntiX Linux is: It's a Debian derivative without Systemd. There are sysVinit and Runit versions available. AntiX can be used on newer computers, obviously, with the new release and up-to-date Linux kernel. But it is probably one of the best choices for extremely low spec hardware today, like if you have a computer you're running from the mid 2000s and insist on keeping it going.

Its default desktop is run with IceWM. It will leave something to be desired, it's not the prettiest thing, but it is an extremely lean base system. Your CPU and RAM will all get blown up the moment you launch a modern web browser, of course. shrug-outta-hecks

 

IP is a joke. Fuck copyright. Fuck patents. Nintendo is out here patenting physics.

"The movement of movable dynamic objects placed in the virtual space is controlled by physics calculations, and the movement of the player’s character is controlled by user input. When the player’s character and a dynamic object come in contact in the downward direction relative to the character (in other words, when the character is on top of an object), the movement of the dynamic object is added to the movement of the player’s character.”

These aren't even inventions. They are just obvious models of the real world that would occur to anyone who is trying to replicate physical interactions in a virtual world. https://en.wikipedia.org/wiki/Classical_mechanics

These are Japanese patents but I also have no fucking doubt a lot of this stuff has very obvious prior art even in gaming, to say nothing of other physics-based software packages.

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