narc0tic_bird

joined 1 year ago
[–] narc0tic_bird@lemm.ee 7 points 14 hours ago

full mirrors of YT

Yeah...not going to happen.

[–] narc0tic_bird@lemm.ee 3 points 3 days ago

tl;dr: if your main use case is gaming, get this one.

I'd say depends. I have a 7950X3D and some games can absolutely saturate the 3D cache CCD on their own. If you then have anything a little more intensive running in the background, the performance of the game will heavily degrade on a 7800X3D/9800X3D, while the 7950X3D/9950X3D has a whole CCD more to handle such tasks. Just keep in mind that the game process needs to be pinned to the X3D CCD for optimal results (which under Windows Game Bar usually does fine, but not always; under Linux you can use Feral GameMode).

So for most people, the 9800X3D will be a great choice (depending on actual pricing of course). Lighter tasks such as music playback or Discord with Krisp noise suppression can easily run on the same CCD and you'd be hard pressed to notice a difference in performance. But if you stream with software encoding for whatever reason or use demanding OBS plugins or whatever else you might want to do while gaming, then the 7950X3D will absolutely outperform the 7800X3D in games.

And obviously for heavily threaded productivity work outside of gaming, the 7950X3D can be 2x as fast. The 8-core parts aren't exactly slow though.

Another advantage of the single CCD parts (7800X3D/9800X3D) is the fact that it "just works". As I said, game processes need to be pinned to the X3D CCD to properly take advantage of it, and while this works automatically most of the time (with Xbox Game Bar), it doesn't work for some titles, requiring you to manually pin the process. This is also why a lot of gaming benchmarks have the 7800X3D above the 7950X3D, even though the 7950X3D has a higher binned X3D CCD. With proper manual adjustment, a 7950X3D will outperform a 7800X3D in gaming.

I do wonder whether the 9950X3D will have both CCDs with 3D cache now that the frequency issues are at least partially resolved. If the CPU scheduler avoids putting threads of the same process on cores of different CCDs, this process pinning would no longer be necessary.

[–] narc0tic_bird@lemm.ee 2 points 3 days ago (1 children)

Sounds cool, I just fail to understand how this takes Cinnamon "out to the real world".

[–] narc0tic_bird@lemm.ee 15 points 3 days ago

The feature itself is great. It records the last two hours by default and lets you easily create clips from that. The editor is right there in the Steam overlay, it's pretty great.

I only used it under Linux, and that's where I'd say it is still very much a beta experience. I have an AMD Radeon 7800 XT. Most of the time, Steam picks up on its hardware acceleration - sometimes it doesn't. When it doesn't, it falls back to CPU encoding (obviously) which occupies around 3-4 cores on my 7950X3D to record 3440x1440 at the highest quality setting. GPU encodes are H.264 even though the GPU is perfectly capable of encoding AV1. Performance impact ranges from almost zero to as much as 30%, which seems a bit excessive. On some games that have a splash screen (Sea of Thieves for example), all it will record is said splash screen, even when it's not shown anymore: you get gameplay sounds, but the video is just a static image with mouse cursor artifacts. It didn't record sound from one of the microphones I tried. After swapping it out for a different one, my voice is being recorded. At least one session the shortcut for saving a clip just resulted in an error sound instead of a clip being saved.

So it's a bit disappointing so far. Yeah, Linux shenanigans and relatively small user base, but Valve out of all companies should treat Linux as a first-class platform. Yes, they do a lot for Linux, with Proton and whatnot. But ironically Steam itself is only in an "okay, it kind of works" state. No official packages for anything but apt-based distributions and Wayland (scaling) support is meh at best.

It did seem to work a lot better on the Steam Deck with very little performance impact in my short testing, so there's that.

[–] narc0tic_bird@lemm.ee 6 points 4 days ago (4 children)
[–] narc0tic_bird@lemm.ee 2 points 1 week ago (2 children)

Not sure if you still encounter the issue, but I finally did some trial and error.

It doesn't seem to be related to the AMD GPU, as I briefly swapped it out for an Intel Arc A750 and had the same issue. I then went ahead and tried disabling most onboard devices of my mainboard (ASUS ROG Strix B650E-E) and sure enough: that fixed it. I then re-enabled them one by one, trying waking the PC from sleep each time and narrowed it down to the on-board Bluetooth.

Do you happen to have a mainboard that has the "MediaTek MT7922A" (or AMD rebranded variant "AMD RZ616") Wi-Fi/Bluetooth card? If so, try disabling the Bluetooth portion of it in the BIOS.

[–] narc0tic_bird@lemm.ee 15 points 1 week ago (7 children)

Let me guess without reading: kernel-level anti-cheat?

[–] narc0tic_bird@lemm.ee 24 points 1 week ago

Include adding kernel level anti cheat to that. This should just give us an option to get a full refund.

[–] narc0tic_bird@lemm.ee 75 points 1 week ago (3 children)

Sounds about right. There are some valid and good use cases for "AI", but the majority is just buzzword marketing.

[–] narc0tic_bird@lemm.ee -1 points 2 weeks ago (5 children)

Block it and move on with your life?

[–] narc0tic_bird@lemm.ee 2 points 2 weeks ago

The main thing (by far) degrading a battery is charging cycles. After 7 years with say 1,500 cycles most batteries will have degraded far beyond "80%" (which is always just an estimate from the electronics anyway). Yes, you can help it a bit by limiting charging rate, heat and limit the min/max %, but it's not going to be a night and day difference. After 7 years with daily use, you're going to want to swap the battery, if not for capacity reduction then for safety issues.

 

Normally, list items have an active state when they are being tapped (example from Mlem):

Lemma doesn't seem to have any special state for an active list item. This can make it seem like one didn't actually touch the item, it feels kind of weird to use.

 

Would it be possible to update the TestFlight build whenever a new build is pushed to the App Store? This way, TestFlight users won't have to switch to the App Store version because the TestFlight version would always be at least as new.

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