Kick-started the book and glad I did. Hearing about the first 10 years, living out the van, and the luck and passion involved in building the first version of GW is pretty inspirational I think! If you have any interest in the roots of d&d or Warhammer then it's worth checking out!
doyoulikemyparka
What are the other 81 photos like though?!
Woah this looks amazing. Now I have a new project to add to the list! Got any videos of it in use? How does it feel? Did you document the build process?
Damn you for opening up these possibilities!
Looks great! Always looking for good chilli recipes, care to share?
Not come across Nan Tei yet, I'll check it out thanks!
They have gigs on there? I remember seeing a stage out back and a giant smoker too. Not seen either being used though.
Yokocho is great for a cheeky Yuzu Sake. Have you eaten at Kushi-ya at all? That's great too!
I said something similar in another reply, but I can't think of any games where winning/losing is possible but doesn't change my enjoyment. Even elden ring invasions feel better if you win the encounter.
The only thing that could come close is an encounter like that or in something like DMZ where you can talk it out and join forces, but maybe that's just another form of winning.
Trying to think of an example of any games I play where winning or losing is possible, but doesn't affect my enjoyment.
I'm coming up short, I don't think I can honestly say that I have one. Anyone else?
What counts as a "competitive game" - is it anything where there are winners and losers or something more specific?
I won't if it's about weight/centre of gravity. Holding a full mug by the handle is more effort and less comfortable.
Plus my fingers don't get all toasty warm.
I think they mean the millionaires will find other ways to hoard it to avoid tax levels they won't stomach. Fair? No. Reality? Probably.