boisterile

joined 1 year ago
[–] boisterile@alien.top 1 points 1 year ago

It's not solely limited to games, but "You never asked" is one of the laziest and most annoying writing devices. Why are games writers incapable of setting up a plot twist without having their characters avoid talking to each other about important things in a really unrealistic way?

I see it in a lot of game genres, but visual novels seem to be especially guilty of it. Uchikoshi, I'm looking at you.