It's not solely limited to games, but "You never asked" is one of the laziest and most annoying writing devices. Why are games writers incapable of setting up a plot twist without having their characters avoid talking to each other about important things in a really unrealistic way?
I see it in a lot of game genres, but visual novels seem to be especially guilty of it. Uchikoshi, I'm looking at you.
It's not solely limited to games, but "You never asked" is one of the laziest and most annoying writing devices. Why are games writers incapable of setting up a plot twist without having their characters avoid talking to each other about important things in a really unrealistic way?
I see it in a lot of game genres, but visual novels seem to be especially guilty of it. Uchikoshi, I'm looking at you.