this post was submitted on 04 Dec 2023
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It's not solely limited to games, but "You never asked" is one of the laziest and most annoying writing devices. Why are games writers incapable of setting up a plot twist without having their characters avoid talking to each other about important things in a really unrealistic way?
I see it in a lot of game genres, but visual novels seem to be especially guilty of it. Uchikoshi, I'm looking at you.