Mrjoegangles

joined 1 year ago
[–] Mrjoegangles@alien.top 1 points 1 year ago

Grandia 2 had an Active Time Battle system based off of FF6 that no jRPG can touch. You ATB meter would fill up and at 66% you would lock in an action, at 100% you would act. If an enemy received damage their bar would retreat slightly. If they got hit by a crit attack between 66-100% they would lose a significant amount of their ATB meter.

This was the pinnacle of strategy in jRPGs, every basic attack, every defend, every reposition action was so crucial in this game, and you were rewarded for carefully executed strategies.

Every characters first special attack was a crit attack, and if fully leveled had an instant act, as in you went from 66% to 100% ATB with zero interruption, this allowed for some impressive juggling of attacks that could have your boss monsters constantly interrupted and unable to fight or cast spells.