LockeZ

joined 1 year ago
[–] LockeZ@ttrpg.network 10 points 7 months ago

Once I accepted that I am cringe, I was free to be my true self. I am cringe, but I am free.

 
[–] LockeZ@ttrpg.network -1 points 11 months ago* (last edited 11 months ago) (1 children)

I mean, you should have the current adventure planned. That's probably ten sessions, right? If it's a bigger dungeon it might be 20 sessions.

Do you send your players into a dungeon without designing the dungeon first? What the fuck.

You should also always have at least the beginning of the next adventure planned, because at any time, the players might decide to give up on this one and move on to the next one. This could happen because they run out of clues, or because they think it's less important than their other goals, or because they disagree with the NPCs trying to get them to do it or for some other reason. They could also try to do the next adventure and this one simultaneously, especially in an urban campaign where everything is happening pretty much in the same place.

Stuff you planned that the players don't do is WAY better than stuff you didn't plan that the players do.

[–] LockeZ@ttrpg.network 7 points 11 months ago (2 children)

I can confirm, having placed as such a character for three years, this is actually just kind of boring. It turns out that it doesn't really make you more relatable, it just makes you never able to get any scenes or storylines that involve your backstory.

[–] LockeZ@ttrpg.network 3 points 1 year ago (1 children)

This comic is not what that rule means.