JakenVeina

joined 1 year ago
 

My wife finished cleaning up the ground floor, so this factory is pretty much done. Only thing left will be to fit some truck stations in, eventually.

Me, I got the majority of the steel lines COMPLETELY done. Only 3 segments remain...

The segment coming from this copper mine, the segment you can see up ahead where all the ore lines come together, and enter the smeltery, and one more off-screen, that connects the smeltery to the main factory.

[–] JakenVeina@lemm.ee 2 points 1 day ago

We spent a day studying this in my intro to engineering course, in college. Very sobering.

[–] JakenVeina@lemm.ee 5 points 1 day ago

I mean, the book of Revelations is indeed a prophecy.

 

My wife got the Ironworks factory juuuuuuust about finished, today.

Only the ground floor needs finished up.

Meanwhile, I made (you guessed it) more progress on the steel belt lines.

[–] JakenVeina@lemm.ee 2 points 1 day ago

I'm 34 and don't have $10,000 in savings.

Congrats on the milestone, friend.

[–] JakenVeina@lemm.ee 7 points 1 day ago

Did you like the subplot about how slaves who are freed against their will turn to alcoholism?

Yeah, I thought it was really interesting how there were two characters who gained freedom and handled it in completely opposite ways. I thought it was a great way to highlight that simply ending an injustice often isn't enough. It takes effort beyond that to truly reach justice/equity.

Or how when they celebrated Christmas at Grimmauld place, they put little santa hats and beards on the severed slave heads?

The severed heads themselves were clearly established as one of many things that made everyone being forced to live there uncomfortable. So, yes, I liked the touch of the characters decorating them, and the rest of the house, to try and make it less of a reminder of the shitstain of a family that it used to belong to. The characters make quite a few such attempts, throughout the book, often unsuccessfully.

Did you like the HIV allegory character who deliberately tries to infect young boys with his disease?

Yeah, it's a pretty terrifying concept, and a great lesson about how being a victim doesn't make someone good. Anyone can be evil. In fact, victimization often becomes the SEED of future evil.

What about the constant descriptions of “mannish hands” and general authorial misogyny against women who the reader isn’t supposed to like?

I don't see how one instance of the phrase "mannish hands" across seven books equates to "constant descriptions". I can't say that I liked it or disliked it, because I don't ever remember reading it. It wasn't a significant enough detail to remember, just descriptive flavor of what the author was picturing. In retrospect today, yeah, that seems like anti-trans bias subconsciously leaking out, to have a "bad" woman character have masculine qualities. But it definitely doesn't read that way, on its own.

Did you like how Harry was supposed to be the saviour of magical england from a fascist movement, and yet he’s a moderate liberal who never makes an effort to fundamentally change any of the systems of the world, and who wants Hermione to stop campaigning against slavery because it’s annoying?

Given that the books actually give zero picture of how much magical society has changed, after Voldemort's death, I don't see how I can answer that. The only thing we know for sure about the world is that Hogwarts and Platform 9 3/4 still exist. I could give a fuck about what Rowling's expanded on in interviews and musings on Twitter.

I don't recall Harry ever once being against SPEW, that was pretty much all Ron, who does eventually change his mind. What Harry DOES have is the fantastic story arc with Kreacher, where he explicitly recognizes how wrong he was to not see the barbarity of the system sooner.

[–] JakenVeina@lemm.ee 2 points 1 day ago (1 children)

10/min is pretty freakin' impressive, as far as HMFs go. The one I have planned won't be hitting that mark until I get Mk5 belts.

[–] JakenVeina@lemm.ee 2 points 2 days ago

The biggest hole in WASM right now is being able to DO anything really useful in it, natively. The only thing you can do natively right now is use the CPU. Can't manipulate the DOM. Can't access local storage or cookies or networking APIs, etc. You can call out to arbitrary JS code, but that's it.

This is great for some of the big JS libraries that have very CPU-heavy workloads they can optimize in WASM and call to from JS. Like frequently parsing and re-parsing HTML. Or doing game physics calculations.

I haven't heard word one about WHEN any of this will be available. Which is particularly troubling, given how long people have been begging for it.

Of course, none of this stops you from using WASM in the real world, to do quite a lot of things. You're just gonna have to deal with JS interop, still, do do anything really useful.

 

Steel backlog is built up, so I swapped back to ripping all that down, and laid out a rough guess of what I think the footprint of this factory will be. I'm gonna try and go for one large building, made up of one central factory floor, and a bunch of oblong wings shooting off of it, where all the production happens.

I then decided I need to have something of a "mini" logistics floor, to route all the ores. I want to do all the actual logistics up above head level again, but I also realized I don't want to mix all the ores into that, since they're spread out all over the footprint, but they're all going to be processed in the "Ingots" wing. They'll just run with no crossovers, merging or splitting, within a little 2m access layer.

Aaaaaand, that's pretty much all I got done today.

[–] JakenVeina@lemm.ee 1 points 3 days ago

I saw the plastic, yeah. Couldn't tell if the other was caterium or copper. That definitely will give a higher yield.

[–] JakenVeina@lemm.ee 1 points 3 days ago (2 children)

Nice!

Is that running on just plastic and copper? Intuitively, I would've expected you to need more machines than that for 9/min. Or are we heavily overclocking?

[–] JakenVeina@lemm.ee 10 points 3 days ago* (last edited 3 days ago)

This really reads to me like the perspective of a business major whose only concept of productivity is about what looks good on paper. He seems to think it's a desirable goal for EVERY project to be completed with 0 latency. That's absurd. If every single incoming requirement is a "top priority, this needs to go out as soon as possible" that's a management failure. They either need to ACTUALLY prioritize requirements properly, or they need to bring in more people.

For the Chuck and Patty example, he describes Chuck finishing a task and sending it to Patty for review, and Patty not picking it up because she's "busy." Busy with what? If this task is the higher priority, why is she not switching to it as soon as it's ready? Do either Chuck or Patty not know that this task is the current highest priority? Sounds like management failure. Is there not a system in place (whether automatic or not) for notifying people when high priority tasks are assigned? Also sounds like management failure. Is Patty just incapable of switching tasks within 30-60 minutes? She needs to work on her organization skills, or that management isn't providing sufficient tooling for multitasking.

When a top-priority "this needs to go out ASAP" task is in play on my team, I'm either working on it, or I know it's coming my way soon, and who it's coming from, because my Project Lead has already coordinated that among all of us. Because that's her job.

From the article...

Project A should take around 2 weeks

Project B should take around 2 weeks

That’s 4 weeks to complete them both

But only if they’re done in sequence!

If you try to do them at the same time, with the same team, don’t be surprised if it ends up taking 6 weeks!

Nonsense. If these are both top priorities, and the team has proper leadership, (and the 2 week estimate is actually accurate) 4 weeks is entirely achievable. If these are not top priorities, and the team has other work as well, then yeah, no shit it might be 6 weeks. You can't just ignore the 2 weeks from Project C if it's prioritized similarly to A and B. If A and B NEED to go out in 4 weeks, then prioritize them higher, and coordinate your team to make that happen.

 

My actual plan for today was to start rebuilding Steelworks.

But given how ubiquitous steel is as a building material, I wanted to build up an extra container worth of backlog, before tearing the existing factory down, so I emptied all these containers and figured I'd get a head start on Frameworks, I.E. Modular Frames, and Heavy Modular Frames.

Problem is, I don't actually HAVE Heavy Modular Frames unlocked yet, so I figured I'd just lay out some baseline stuff, and then..... I kinda just kept going.

I built out a basic prototype, with the idea that, for this whole little campus, I wanted to try out building with lots of big fat foundations, instead of just nothing but walls.

With the footprints for these buildings all being rather small, I'm gonna go with a very similar design to the big skyscraper from a few weeks ago, so that means lots of opportunity to leverage blueprints.

First building will be ore processing, with 30 smelters for Iron Ore. Also need 3 Foundries, but those will all fit on one floor, so no point in blueprinting.

Night shot.

[–] JakenVeina@lemm.ee 5 points 3 days ago

A quality apology consists of 3 things:

  • An explanation of what you did that was wrong, and why it was wrong
  • An explanation of what you're going to try and change about yourself, to avoid the same mistake
  • An expression of remose. I.E. the word "sorry" or "apologize".

Your proposed apology has all those elements, so you're already ahead of most folks. But there are a few suggestions for improvement in this thread that I think are also good.

"if you felt so, I apologize": I don't read this as you apologizing for how the other person feels, since you clarified that earlier. But I think it's fair that others might read it that way, so you're better off eliminating the ambiguity. You're apologizing for what you did, without considering that others might (validly) consider it inappropriate.

"I'll try to control myself around you": similar deal, it should be clear that this is about you, not them. And when it comes to swearing in a workplace, it's pretty-darn common to consider it inappropriate and unprofessional, no matter who you're around. Maybe part of your apology needs to focus on how the behavior is unprofessional, and you simply needed help recognizing that, as you're (possibly?) new to the professional working world.

[–] JakenVeina@lemm.ee 10 points 4 days ago

Gee, I wonder who was responsible for those ballots not getting sent out on time?

[–] JakenVeina@lemm.ee 6 points 4 days ago (4 children)

Did they, though? Do we know how Nevaeh Crain and Candace Fails voted? Would that somehow make it okay?

The fact thay people who have done nothing to support these policies can still be killed by them is PRECISELY the problem.

 

DONE!

All things considered, I'm satisfied with it. I honestly can't say I like it, though. Much more of a giant cube than I'd have liked. But I did everything I set out to do with it, and I'm ready to move on.

Also, finally made it to 100% efficiency on the last machine in the chain.

 

Three more floors done today. Two more to go.

 

More progress on the Rotor/Motor factory, today. I'd say maybe halfway done with the cosmetics?

Basement floor (logistics for Motors, Depot, & Sink) is fully done, I think.

Also the first floor itself. Except for walls.

Also the top-most floor (Iron Ingot).

Also the logistics floor below that. And this sorta-balcony thing.

Some wide shots.

 

Rotor/Motor factor is fully-online and functional. Running at 1/8th clock, it's gonna take a whiiiiiiiiile to prime up and fully debug, though. Gives me plenty of time to do cosmetics, next time.

Logistics floors, again.

This one in particular was a little interesting. I've got 20 machines here making Cast Screws, and instead of trying to figure out the logistics of balancing these across 3 belts, I just took advantage of the fact that I also have 10 Rotor assemblers, that need to receive the screws, so I grouped all the Screw machines into pairs and each pair is just a dedicated single-belt feed straight to an assembler.

Actually had to cut TWO holes in the floors to fit the damn Sink. I don't actually mind, though, it ought to provide a nice little bit of flavor, when it's decorated.

What do y'all think? Better with or without the frame pillar supports for all the splitters and mergers?

 

Got all the machines laid out today, across all the floors, and I think the floorplan is now fully set. Gonna try and get the factory functionally online, then get all the cosmetics filled in.

Got all the ore lines laid out as well.

Slightly better view of all the machine lines.

 

Made a little more progress in the coop playthrough, with my wife. Still just working on this one belt line.

Once again, we only played for like an hour, and we didn't get much done. Seems like every time we play lately, she gets nauseous. I'm hoping it's somehow related to the engine settings changes I made to help make Lumen look better, so I can just roll that back. Otherwise, I dunno, we might have to call this one off.

Anyone else had issues with nausea when playing this game?

 

The next factory's gonna be for Rotors and Motors. I got the miners all laid out yesterday, with walkways to connect them, and established roughly where the building is gonna go.

I'm going for a large multi-floor single-building factory this time, so I did some prototyping for how those floors might space out, and a concept for interchanging resources between floors.

Also did a little rough estimation of the longest machine lines I'll need, and how much width and length the floors will need to accommodate them.

With all that, I think I have a good-enough picture in mind for how this will come together.

Skeleton for the first 2 floors, out of 4 planned. No significant issues disrupting the plan, so far.

 

More backlog today. You can see the bare beginnings of the next factory in the background, but I really didn't get much else done.

This one here is my recycling facility. It sorts and processes processes anything you drop into the scrap container to produce, Biofuel, or DNA Capsules, depending on what it has room for in storage. Anything that isn't already one of those things, can't be converted, or that there isn't room for gets sunk for tickets.

I really liked how this little enclosed balcony accidentally came about, but this will also be where I expand on to the building, eventually, to produce Liquid Biofuel, once I have that unlocked. That was the reason to build it on water in the first place.

Around the time of building this was when I realized I wanted a nice lookout tower near HQ, so I figured, why not just plop it here?

Here's the recycling line coming from HQ.

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