AuthorInkwell

joined 1 year ago
 

So I work at a home improvement store, and one of my co-workers does some contracting work on the side. He is trying to encourage one of his neighbors to put some simple small-park kind of stuff on a plot of land he owns so that he (my co-worker) can pick up some extra business installing it.

He's seen me messing around with Stable Diffusion on some web apps at work on my down time, and he asked if it was possible if I could take a photo of the site and use AI to insert some of these elements into it so that he could show it to this potential client and maybe sell it to him that way.

"Sure," I said, thinking to myself, 'I can just use inpainting to blend this stuff into the image pretty seamlessly. Easy-peasy.'

It took me almost a full day of on-again, off-again work to get a picnic table I could live with. But I CANNOT get any model, any prompt, anything to make a swing set that I can live with. I've been pecking away at this problem for several days now, and every single attempt at a swing set has resulted in something that is mangled, twisted, or some terrible hybrid of OTHER playground equipment that my co-worker definitely doesn't want in the scene.

At this point I'm just working on it for the challenge, but I admit that I'm stumped. Short of training my own Lora, does anyone have any advice on how to make a coherent swing set to bring into this image? >_< Yes, this is a silly problem to have, I admit that, but I've also learned a great deal about how Stable Diffusion 'thinks' in the last few days, so I consider it a learning experience. Still, does anyone else have any ideas?

[–] AuthorInkwell@kbin.social 4 points 1 year ago

Have there been any movies made about this? I'd watch the hell out of it. The Wikipedia page doesn't mention any films made about her or her battles, but if it was some small Japanese production we might not have heard about it.

[–] AuthorInkwell@kbin.social 1 points 1 year ago

Don't threaten me with a good time. >_&lt;

[–] AuthorInkwell@kbin.social 2 points 1 year ago (1 children)

I LOVE The Long Dark, but I do wish they'd have different seasons if you survive long enough. Something tells me that even summer would be no picnic on that island with the crazed wildlife and geomagnetic storms. Maybe for a sequel someday?

Also I admit that I like playing non-story games with the wildlife turned down to mimic more reasonable behaviors. Then it really does become more of you against the elements, rather than you against crazy wolves. @_

[–] AuthorInkwell@kbin.social 32 points 1 year ago (15 children)

This. No programs I routinely use images for support it.

[–] AuthorInkwell@kbin.social 10 points 1 year ago (1 children)

Whelp, I've got the setting of my next horror game figured out!

[–] AuthorInkwell@kbin.social 3 points 1 year ago

"We didn't want light to interfere with the POTENTIAL of this room! Just IMAGINE all of the possibilities! It's so much easier to visualize in your mind when you don't have to actually SEE anything."

[–] AuthorInkwell@kbin.social 3 points 1 year ago

And now we have plotlines for another few hundred Doctor Who episodes!

[–] AuthorInkwell@kbin.social 1 points 1 year ago

I remember that when Star Trek Online was first announced, it was VERY different than what it is now... and it actually more closely resembled what you were describing. Each character would be free to do some of their own hero stuff in the galaxy but also be on 'hub ships' where you were a smaller part of a much larger whole, participating in shipboard stuff. Then it changed hands or somesuch, and the new leadership said, "Nobody just wants to be some random person on a starship! Everyone wants to be the captain!"

To which I said, "No, actually... ._. I think I would enjoy just vibing on a supercool space ship with my Fully Automated Luxury Gay Space Communism lifestyle." So it would be interesting to see someone try to do STO as it was originally intended.

[–] AuthorInkwell@kbin.social 5 points 1 year ago (1 children)

A strategy/management sim where you are a Madam running a brothel. Lots of ways to take it-- set it in different places/eras to signify how far under the radar you have to be, change your regime from harsh to compassionate, build out the brothel itself, recruit talent (ethically or unethically), decide if you want to theme the establishment to attract a certain clientele-- lots of interesting things you could do with the setting!

[–] AuthorInkwell@kbin.social 30 points 1 year ago (6 children)

Okay, firstly, I'm not sure Gurgaon exists. Yes, I looked it up, yes it appears to have its own wikipedia entry and all that. But that just SOUNDS like a fantasy kingdom ruled by an evil wizard. So I would NOT trust any callgirls from some evil magical realm, thankyouverymuch.

 

Okay, voxel games were cute, everyone loved Minecraft. But that doesn't mean that voxels are the solution to everything! I really am sick of getting excited at a new game on one of the major services (Steam, Epic, etc) only to have the phrase "voxel graphics" tacked onto the end.

Yes, I'm sure it's easier to design with than conventional graphics, and I respect that. Maybe you want to just get your game out there based on its other merits, like its mechanics or gameplay loop. Cool, I totally get that. But things like Urbek City Builder or Shadows of Doubt just make me cringe a little inside because it's an otherwise great concept mired in graphics that, to my eyes at least, look a little dumb.

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Trio of Gamers (media.kbin.social)
submitted 1 year ago* (last edited 1 year ago) by AuthorInkwell@kbin.social to c/StableDiffusion@kbin.social
 

Random illustration for a story idea; the story idea may not pan out, but I was proud of how the art came out!

Steps: 40, Sampler: Euler a, CFG scale: 10, Seed: 900795974, Size: 1536x1536, Model hash: 25ba966c5d, Model: aZovyaRPGArtistTools_v3, Denoising strength: 0.3, Clip skip: 2, Token merging ratio: 0.5, Ultimate SD upscale upscaler: 4x-AnimeSharp, Ultimate SD upscale tile_width: 512, Ultimate SD upscale tile_height: 512, Ultimate SD upscale mask_blur: 8, Ultimate SD upscale padding: 32, Version: v1.3.2

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