Ashtear

joined 1 year ago
[โ€“] Ashtear@lemm.ee 2 points 29 minutes ago

It was literally the Pinkertons. Long-time union infiltrators.

[โ€“] Ashtear@lemm.ee 1 points 1 hour ago

Also my first deep dive into a gacha. One of my friends also plays Genshin and ZZZ and I'm like, hoooow? ๐Ÿ˜‚

There were so. many. quests. that I'm just now getting to the "log in to spend energy" mode with HSR. The game's absolutely packed with one-time content and being an MMO player, I'm so not used to this rapid release schedule.

[โ€“] Ashtear@lemm.ee 1 points 1 hour ago

The only times I ever ran out of content in WoW--been playing since 2004--was the six months or so before the next expansion's prepatch. Even in the notorious 6.1 "Twitter integration" patch that didn't add a raid, I still was happily messing around with my garrisons and collecting battle pets and mounts. If I weren't doing the tourism thing now, I'd still spend hours upon hours with the new professions system. I spent more time messing with that in Dragonflight than I did in dungeons and raids.

Maybe you're the kind of player that doesn't roll alts? Just that alone is a lot of different content and different takes on existing content.

[โ€“] Ashtear@lemm.ee 4 points 3 hours ago (4 children)

I don't know how anyone has time for two live service games at once. Even in my peak college slacker days, just World of Warcraft alone was a lot. I started playing Honkai: Star Rail this summer and a friend wanted me to start The War Within expansion with her. I've been doing the tourist thing in WoW for a few years now, and even still with that casual pace of play, the combination was far too much for me these days.

My gaming tastes can get mercurial, so I prefer the irregular stuff now. I love that I can just log into Guild Wars 2 any time without even thinking about money, and I've spent a whole $10 on HSR in the six months I've been playing it. Makes it much easier when I suddenly get a few days of light work here and there.

[โ€“] Ashtear@lemm.ee 1 points 1 day ago

This one's just me passing along the news, I never did get around to this game.

 

Durante strikes again.

[โ€“] Ashtear@lemm.ee 3 points 3 days ago

Would be foolish not to go patient on it after Reforged. After D2R, I'm not completely writing it off, though.

[โ€“] Ashtear@lemm.ee 2 points 3 days ago

Developed by Vicarious Visions, a recent Activision Blizzard acquisition.

And I thought it was an excellent product (although I stopped playing before they started making larger changes in patches).

[โ€“] Ashtear@lemm.ee 9 points 4 days ago

I had an absolute blast with it for about 15-20 hours earlier this year and then it started getting super repetitive. Ended up dropping it for a new release.

Great villain, though. I'll probably go back to it just to see how the story plays out.

[โ€“] Ashtear@lemm.ee 2 points 4 days ago

You made it farther than I did, lol. Got worked by Ymir.

[โ€“] Ashtear@lemm.ee 2 points 5 days ago

IGN's reviewer really didn't like it, scoring 5 out of 10. Probably an outlier, but the overall consensus does seem on the low side for a Mario game.

 

cross-posted from: https://lemmy.world/post/21621969

Naoki Yoshida, also known as Yoshi-P, the director and producer of Final Fantasy XIV and Final Fantasy XVI, has expressed his desire for Square Enix to re-release two classic PlayStation 1 RPGs: Vagrant Story and Final Fantasy Tactics.

[โ€“] Ashtear@lemm.ee 4 points 5 days ago

Also the easiest way to play the PSP version with the combat slowdown fix, which is essential.

 

I'm a little late, but I finally got around to taking on the demos that caught my eye during Steam's Next Fest this past month. All positive experiences, with one big stand-out.

Uncle Chop's Rocket Shop is a repair sim with a wild story driven by roguelite progression. Think of it as Papers, Please or Hardspace: Shipbreaker but with the grimy, whimsical styling of Spongebob Squarepants or (dating myself here) Ren & Stimpy. At first, I felt like a fish out of water and couldn't tell my encoder from my pancake, surely by design. It wasn't long at all before everything clicked in a big way--gameplay, story, themes, visual design--and I was happily clearing alien waste out of toilets. Very much looking forward to this release.

Keep Driving is a nostalgic road trip sim. Hitchhikers make up your "party" as you take on harrowing encounters such as slow tractors on country roads and birds that won't move. Great soundtrack and UI design that's all evocative of a low-information time when roads meant possibilities and places to discover. I think I'd need to get my hands on the full game to be more sure about the gameplay loop and the meta-progression. I'm also not entirely sure about the drunk driving quest.

Keylocker describes itself as an "unforgiving Turn Based Rhythm JRPG." This is timed hits turned up to 11. The game's combat doesn't integrate music like I was expecting, at least not as far as I got in the game. Lack of music is a plot point for the game, and most spaces have some great ambient sound design to fill in the soundspace. The difficulty is certainly challenging, but the visual and audio cues for it are designed well. The sprite art is gorgeous stuff, with plenty of animation and distinct character design. It's still rough around the edges, and the writing is a bit much (even for me, as someone with built-up tolerance for this sort of thing), but I'm interested after it gets a little more polish.

Knights in Tight Spaces is a high-fantasy follow-up to the well-received Fights in Tight Spaces. I loved Nitro Kid, a similar melee card battler with 80's styling, and this is right up my alley. I'm much more into the detailed environments and characters here than Fights' minimalist silhouettes. If the animations/camera perspectives get polished up a bit, it'll be a treat. That said, I do want to know how much content I'll get out of this before I buy, so the price point is going to be important.

How about you? Any finds from Next Fest?

 

The question of difficulty came to mind while playing Metaphor. It was pretty challenging early on when resources were very limited and I was also learning the gameplay systems, but I'm starting to feel powerful now mid-game (while still being challenged a bit). That's where I like to end up, typically. It has a nice ludonarrative feel for the games that typically have you killing god.

What do you like?

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