I'd say Sekiro... It's a cool game and all, but It has like 1 mechanic, which if you master you become a god, but if you don't, you get trashed (deflect). I really like it when a game has multiple ways to approach a situation, and Sekiro is just not it.
(Yeah you can dodge and do some other stuff but in the end it all falls down to deflecting and parrying)
I'd say Sekiro... It's a cool game and all, but It has like 1 mechanic, which if you master you become a god, but if you don't, you get trashed (deflect). I really like it when a game has multiple ways to approach a situation, and Sekiro is just not it.
(Yeah you can dodge and do some other stuff but in the end it all falls down to deflecting and parrying)