this post was submitted on 07 Mar 2024
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Cataclysm: Dark Days Ahead

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Cataclysm: Dark Days Ahead

Cataclysm: Dark Days Ahead, or C:DDA, is an open source post-apocalyptic turn-based survival RPG that challenges players to not only survive, but battle a wide range of zombies and other terrifying creatures that threaten their lives. Newcomers are recommended to play the most recent stable release - 0.G - Gaiman

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Cataclysm: Bright Nights

Fork of C:DDA with emphasis on combat, gameplay balance, and QoL

Cataclysm: Looming Darkness

Multiplayer rewrite by /u/stolencatkarma^reddit^

WatchCDDA

Cataclysm: DDA SSH server by /u/r7st^reddit^

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Yesterday I switched mods on for the first time, and had to test each mod individually, none of them is capable of running on latest experimental, so I changed to stable gaiman, and after enabling all but one mod, it worked. But I've seen some relatively recent reddit posts that say mods can be enabled on experimental. Is there any way to make it not send some error message whenever I try to create a character? I really miss being able to change clothes sprites and having a tidier map with zoom.

Also, in this world there are some strange occurences, I spawned during winter, day 1, yet enemies were very evolved, as if they were from year 2, such as z wrestlers, electric husks, and those god-forsaken acid machine guns, and there is a fungaloid enemy each four overmap tiles with almost no exception. It's moldier than my fridge in here. Is this intended? I'm using magiclysm, dinomod, xedra evo, and lighter weariness, none of their descriptions mentioned these effects as far as I know.

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[–] JayEchoRay@lemmy.world 2 points 6 months ago

I don't think I am able to help with the mod problem, best I can do is maybe direct you a direct link to an instance that has some mod devs as moderators, I cannot remember how I joined or found it but I though :

https://lemmy.world/c/dda_discussion@cdda.social

In regards to the second question seems vanilla type things, I am not 100% sure, but almost sounds like the game emulated 8 months of game time when you started. Which by the evolution rates sounds possible to run into that type of stuff with standard evolution timeframe - if it is emulated.

Fungaloid enemies surrounding you is unusual, cannot say it cannot happen but that seems like one of those weird spawns - I have run into areas that have 3 spores clusters that are relatively close before but to be surrounded could be that the fungaloids had spread out and it is seeding the ground around it and spreading that way.

My best advice is to maybe move to a less moldy neighbourhood outside the fungus "reality bubble" or collect lighters or fire starting tools and spent time burning the fungal patches if you dead set on living where you are.

I will say that the people at dda_discussion@cdda.social are more knowledgeable about the code and could probably provide a clearer and more definitive answer though