this post was submitted on 03 Feb 2024
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Gaming

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[–] Aussiemandeus@aussie.zone 9 points 9 months ago (2 children)

Mist be pennies compared to sales

[–] voracitude@lemmy.world 13 points 9 months ago* (last edited 9 months ago)

With 19 million sales, I figure they made somewhere in the region of $200-300 million first week or two. Half a million in server bills in that time ain't chump change, but yeah, they're still in the black for sure.

[–] vexikron@lemmy.zip 7 points 9 months ago

Yeah, that actually sounds astoundingly cheap compared to server costs for many other multiplayer games with comparable player bases/activity.

[–] SkyezOpen@lemmy.world -3 points 9 months ago (4 children)

Official servers was a mistake. Should've let people host their own dedicated until full release at the very least.

Also who buys a survival crafter to jump on official servers right away? Savages, that's who.

[–] FictionalCrow@yiffit.net 8 points 9 months ago (1 children)

You can host your own if you want to. Even has a docker image

[–] Grass@sh.itjust.works 1 points 9 months ago

Is it weird if I had no interest before but now I'm tempted?

[–] Rentlar@lemmy.ca 7 points 9 months ago

I disagree, some would want to try it out before going through the trouble of setting up or renting a dedicated server.

They did have the option to host a dedicated server since the day it came out, for Steam users at least (Xbox Game Pass people are out of luck, but that goes back to the first point about "trying" Palworld first).

[–] Master@lemm.ee 7 points 9 months ago (1 children)

It launched with a functional dedicated server. It also has official servers and local coop servers.

[–] caseyweederman@lemmy.ca 1 points 9 months ago

I think they mean instead of both.

[–] RampantParanoia2365@lemmy.world 1 points 9 months ago (1 children)

I don't understand. Are you suggesting a company sell an online-only game and provide no way to play online?

[–] sness@sh.itjust.works 4 points 9 months ago

It's not online only though.