this post was submitted on 21 Jul 2023
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Hello there

Some time ago I created a hack for the game Glitter Hearts, a game about playing transforming, magical heroes. I really enjoyed the mood the game was trying to make, but I found there was a good deal of problems with the product. In short, these were some of the things I tried improve:

  • Make it more player/GM friendly
  • Clean up some of its mechanics
  • Add more artwork to inspire the GM

Recently I have updated some aspects of the hack that I wasn't to satisfied with and figured I might as well share the project here on lemmy.

Hearts of Harmony

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[–] rhythmicotter@midwest.social 2 points 1 year ago

Thank you for sharing here!

[–] LeVentNoir@lemmy.nz 1 points 1 year ago (1 children)

Do you have a changelog of what's different? I see the quick change overview in the intro, but that's only an overview.

[–] Nerosus@ttrpg.network 1 points 1 year ago

I apologize for that. I assumed that since the changes were minor, that it wasn’t worth giving them more details. But I will be sure to include them in future updates :)

These are the moves that have gotten some minor changes (I also realized I haven't incorporated all the changes into the player sheet itself)

  • Clash: change the trigger slightly from "able to reach you" to "capable of reaching you".
  • Thwart Peril: Which stat to use is dependent on the players description. Not the nature of the danger. But it should make sense how they thwart it.