Assassin's Creed: Odyssey when the DLC forced a marriage and a kid on me.
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Danganronpa V3, the virtual reality thing turned the rest of the series meaningless to me.
Inscryption, the twist being everything after Act 1.
Actually didn't finish the game after spending hours enjoying the first Act.
Sad.
Nier Automata. I always get critized when I mention this, but playing the same game ALL OVER AGAIN as 9S is not interesting at all to me (although his hacking minigame makes him a better experience than 2B). The third part as A2 is a nice, but having to experience the whole game twice in a row to progress is probably just too avant-garde to me.
I wouldn't say it ruined the game but it was an unexpected twist. Timespinners is a great metroidvania but about 1/3 of the way through the game, at all pretty much the same time, just about every character comes out as LGBTQ+.
Now that's not bad, it was just odd. It was tonally very weird.
Telltale Games' The Walking Dead (season 1) was great for the first few episodes. I tried my best to make my choices really matter and not to save scum to go back and change my decisions. But at one point a character I really liked died, seemingly from a choice I made in error, and I went back to change it up.
That's when I discovered that the story itself is really on rails behind the scenes. If a character has the potential to die in one episode and you let them live, they are almost guaranteed to die in a future episode, so the writers didn't need to keep extrapolating branching narratives. Yes, the reactions and dialogue change based on your choices, but once I knew that none of my decisions actually decided the final outcome, it made me much less invested in the game.
This is pretty similar in season 2, AFAIK, though there were multiple endings depending on some choices, so at least some decisions mattered a little more. Never played the other seasons, but, yeah, it put a sour taste in my mouth.
In GTA San Andreas, the game introduced a mechanic where you could own territory with your gang. I stopped moving forward with the story and took a huge amount of time to claim as much territory as possible. Pretty much the next story mission I did, I lost it all. I never went back to the game.
Octopath Traveler was a super fun JRPG until I did the Dancer's opening quest. Her whole story revolves around a secret pedophile sexual abuse ring that runs through the entire world and has incredible power and her revenge against it.
It was so against the tone of the other stories and ruined them for me. Like, how am I supposed to enjoy the story of this priestess helping the kindly bishop of her church if I'm also wondering how many children he's molested?
I wouldn't say I loved either of them, but Metal Gear Solid 4 and 5. They share a similar revelation that explains prior entries in the series, and I don't like it. What makes Metal Gear Solid 2 and 3 so fun is the fact that not everything needs to be explained. Weird stuff just happens and you roll with it. 4 and 5 take that away.
A plague Tale has a very fresh concept for me. But the "power" held it back just very little for me. I don't mind it having that kind of mechanics, I just think they could pull the idea off not as a super power.
I don't know how different they could have gone, but I think they could.
Heavy Rain.
I was actually enjoying the story.
Then came the reveal of the origami killer and the realization the game had been blatantly lying just to maintain its twist.
Super Hot became increasingly awful with all the weird meta paranoid stuff.
GOW Ragnarok...damnit I'm gonna curse santa monica my whole life for this game...spoiled the amazing combat....made kratos a weakling and the twist and turns of atreus seems like they're trying to remove kratos altogether from GOW franchise. They spoiled something that could've been the best game of the decade, utter nonsense ideas for runic attacks as well.
I absolutely loved that building game until all my hard work just got erased. I believe it was called Tetris?
Horace, the ridiculous super spike in difficulty along with inconsistent controls and that absolutely awful plot twist near the end was like "what kind of badly mixed drugs did the developers take?".
I loved it at first, then started to increasingly hate how the devs kept ruining the game little by little until it was very rage inducing and not fun at all.
Specially those incredibly difficult minigames that were REQUIRED TO PLAY in order to beat the game...
It's such a shame, otherwise it would've been 100% wholesome fun game, but in the end I was left with very mixed feelings about it... Like that one ex you really loved but for some unknown reason she decided to cheat on you on your birthday as a gift out of the blue.
The Last of Us II
Loved most of the game and didn’t even mind playing as Abby. But the final decision for Ellie to spare her after the sheer amount of bodies and sacrifices she went through felt totally unrealistic.
Dragon Age Origins is a fantastic game until a demon randomly tosses you into the Fade in the middle of a quest and the entire game just stops while you try to escape this stupid dreamworld. The mechanics are all different, the scenario is a bunch of bullshit Dream logic, it adds absolutely nothing to the story, and it’s 100% required to proceed in the main quest.
Like there are a ton of things I like about that game but what the hell was that, BioWare?
Far Cry 6 for me. This was the only Ubisoft series I played so I wasn’t experiencing burnout on their open world formula. Then the game not only tosses gear/armor load outs but they have different types of ammo.
I like Far Cry 4 and 5 because to me it was a simple shooting gallery game. But then on 6 they basically made a diet Borderlands. I forced myself to finish it since I payed full price, but the changes to the ammo system and introducing the gear/perk system really annoyed me and dampened my fun with it.
The ending of Little Hope ruined the whole game.
I remember really enjoying Star Ocean 3: Till the End of Time right up until >!it was revealed that everything that the characters had experienced was essentially a MMO video game being played by 4th dimensional beings who were determined to delete their existence. So every tragedy suffered by the characters up to that point and all the lives lost was literally because their creators/programmers had forced upon them. That just completely ruined my immersion with the game and broke the fourth wall so hard that I just stopped. Granted the twist could have worked, but for me at the time I was like "This is just really stupid. It would be like if your MMO character jumped out of the computer screen and threatened you because you were going to delete the game to make hard drive space."!<
Assassin’s Creed has never truly recovered from Desmond’s death.