Timberborn has a beautiful and fun concept as a base for a city builder, but the second your town becomes so big that you need a new town center it became so incredibly annoying and unenjoyable that i stopped playing past that point every single time i started a new map
Gaming
A community for informative and interesting gaming content and discussions.
Shadow of War was a very fun sequel to a very fun game.
But after >!you lose the ring and become a Nazghul, with a complete switch on your skills,!< I just lost interest and never went back.
I got to the ending of Far Cry 5 and it was genuinely so bad I wanted to forget the game entirely, held out and tried the other ending on my friend’s save, it’s not better.
If I’d known that I never would’ve put up with the forced kidnapping.
Commented the same thing on a guy's post further up, he stopped at the forced kidnappings.
Funny anecdote about that, on my first playthrough I was flying one of the biplanes available in the game, and they kidnapped me out of the sky. It was my second kidnapping.
That was the moment when I was like "Are you fucking serious right now? They're gonna do this shit every time?"
And they did.
I liked the ending and how it leads in to new dawn
It hasn’t come out yet, but, I was REALLY looking forward to Yakuza 8. Won’t be playing it now.
Super Mario. I swear the princess was in the first castle. It made me think maybe she wants to be kidnapped.
Aint noone gonna say last of us p2?that shit was garbage. I aint wanna play as abby for 10 hrs lmao i mean sure play as her in the very beginning was pretty cool but to turn around and make her a playable character fuck off
I thought it was kinda sick(cool) to change the play-style like that. A lot more brute force than playing as Ellie, both add some good flavour to the gameplay.
Joel deserved what he got.
Final Fantasy 16. The game is well rounded and awesome all the way up to the end; where the game suddenly decides that all those dozens of hours spent investing yourself into the world and characters, should be rewarded with a random final cutscene that takes place 100+ years in the future. Meanwhile, you get no closure for anything else that happens in the final act of the game. It just leaves you with the assumption that things turned out okay.
TLOU 2 twice... twist or big event at the start and at the end. Both just bored me.
The final section of Dragon's Dogma where >!the whole world changes for the worst!< spoils it for me.
Fallout 4. Interesting world and locations, but terrible story and no motivation.
It wasn’t ruined, but ff7 and Aeris(th) death took the shine off the game.
I know why and the messaging and all that.
Last of Us 2
Starfield - UC quest line and the companions bitching constantly