Relying on post launch patches/content to make a game complete. When the game launches, it needs to be worth its price tag, not in a year with 2 dlc packs. The game should work and be somewhat balanced at launch, not after months of patches. As amazing as No Man’s Sky’s comeback was, it’s showed that companies can get away with this shit.
Gaming
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Battle passes. Fortnite revolutionized it, n now it's everywhere.
Stop pricing stuff with whatever bs currency system you made up for your game, just tell me a skin costs $2.99 and not 800 crazy coins (which you still have to buy with real money.).
Battlepass
3-7 days early access for 99$ version of the game in online games with a progression in them. That's the devil doings
Battlepasses that are $15 each
Games as a service both from the company perspective and the consumer perspective.
Gamers shouldn’t ask for constant updates or new content in games. If you burned through a game and got bored in a week that’s on you.
Companies should also not be trying to extract every single cent and every second of the players time.
It should be a fair deal. Company sells X game for Y dollars. Y dollars being a reasonable amount for the quality of the game and quantity of content in it.
Gamer buys game for fair price and then plays at their own pace. If you finish 100 hours worth of content in 20 hours, good for you.
That’s it that’s the end of exchange. If more content is released for the game, great. It should be priced fairly and respectively given whatever the base price of the game was.
Games don’t need weekly updates or challenges to suck in players time. Games don’t need $40 skins. If you buy a game and don’t like it, tough. Now you know not to buy more from that series/developer. Games should be product that is designed the way devs envisioned. Not designed to be as addictive and time consuming as possible.
Releasing unfinished games
Griefing, negging or whatever it’s called.
Played a game of deep rock galactic which had a fantastic community. But once it started getting more popular, these fuckwads would kill their teammates and leave just before the mission ended.
I stopped playing after things like that happened more than a few times. Thanks a lot.
Online only games. They’ve become super prevalent to the point that a game with a decent campaign/single player/offline only mode is hard to find. Not all games need to be online. They also need to stop putting things in their games that they know their audience won’t like. Call of Duty, for example, is just a more militaristic Fortnite, which absolutely no one wanted.
Rule of 3
The portions of a game where it makes you move slowly through an area with little to no interactions instead of just making it a cut scene. I know that's been used in place of loading screens, but at this point, I'd rather have a loading screen. It's so lame and tedious.
Treating new players like shit just because they're new.
Buying a CD from a shop just to bring it home and have to download the whole game anyway.
Releasing unfinished games
Microtransactions for everything.
And the ever creeping requirements to complete in game activities to keep your playtime metrics up and the expense of you playing anything else.
Microtransactions, unskippable and unpauseble cutscenes
Microtransactions. Especially when it gives you advantage in-game.
leverless controllers for competition in fighting games
Live service. Just isn’t working like it should.
Loot crates and gambling where it wouldn’t make sense otherwise.
"ftp/freemium" - just an entirely manipulative premise - all it actually stands for is "we are going to do everything in our power to milk every possible cent we can out of you"
Modern gaming needs to die
“It doesn’t matter, it’s just cosmetic”
Cosmetics are content too. Just because you don’t care about customization doesn’t mean it’s not valid. And games like Halo have zero progression without customization
Most people will say bad practices from devs/companies is a modern standard in gaming that needs to die.
I say it's the supporting of that standard that needs to die, as a standard.
Microtransactions. Ya know. DLC is something that needs to go away as well.
The “revelio” mechanic in open world games.
just scanning the environment to highlight things you can interact with. Witcher sense, eagle vision… or whatever else. It’s getting super redundant.
I get why they do it, but it just comes off as lazy. Tears Of The Kingdom doesn’t have this, Skyrim didn’t have this.
Expecting people who buy the game to be beta testers. How about not rushing shit out before it’s done. Starfield, RDO, Cyberpunk, etc
Microtransactions are awful but there are arguments to made for them... even if fallaciously. However, what bothers me is that ALL cosmetics seem to = real world money now. You can't unlock anything cool by playing. Spider-Man 1 and 2 were so refreshing because it was all just there in the game, moreso the first one imo because they had diverse challenges that unlocked different suits.
Battle Passes
Micro transactions
Always online connection
Full games as digital vouchers in stead of Physical copies🙃🙃
Stop making me watch 4 hours of twitch to get a skin in a video game.
Long openings... I have precious time to play... Get home, shoes off, pants off, fire up the Xbox...
Opening cutscene, tutorial where I jump over a log, crouch under a rock, kill one enemy, five more cut scenes, times up.
that gamers are intelligent
Battle passes
That good graphics make the game good
games that rely on a fan made wiki to be comprehensible or explain their story.
if people need external resources to enjoy your game you failed.
Cod
releasing unfinished games for full price then releasing the rest of the game later on as “dlc”
microtransactions being called microtransactions, a $80 bundle is anything but “micro”
cosmetic mtx in full priced triple a games when better looking or equivalent options cannot be earned through gameplay
battlepasses that are time limited, i’m all for bps but the halo infinite system should be the standard
Adding a shit ton of loot drops that only improve your stats by like .5% each time does not make your game an RPG
Paying to play online on consoles, and you know what else? Raytracing. It's nuts, I know, but it just brought a MASSIVE load for all hardware and devs totally rely on it too much and they stop to care about other things, it look great, but there's other things too, physics, textures, etc thay now are kinda crappy.
Procedurally generated = lazy devs and tons of bugs. Also, microtransactions in paid for games.
Poor use of rng. Especially with loot.
Going to make something a sub 3% loot drop on a boss?... just get rid of the item altogether. Or making stuff "uber rare" rando drops. Especially when it's required for a playstyle to work. It's not fun. It's just being a dick to your paying customer.
Games are trying to please everybody.
Live service, I shouldn't have to be online to play single player.
Releasing broken buggy games at full price and taking a year to fix it.
Micro transactions.
That shit would have never flew when I was growing up. Now it's industry standard. When my Internet goes out I like to play single player games. Now you can't with most of them. It's stupid.
First-Person Shooter's that emphasize multiplayer and DLC, and not the single-player campaign.
Doom 2016 rocked my world. That game made me realized that the last FPS I played with campaigns THAT fun were all from the N64 era. I've been uninterested in any FPS since then including the Call of Duty series.