this post was submitted on 29 Nov 2023
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Games as a service both from the company perspective and the consumer perspective.
Gamers shouldn’t ask for constant updates or new content in games. If you burned through a game and got bored in a week that’s on you.
Companies should also not be trying to extract every single cent and every second of the players time.
It should be a fair deal. Company sells X game for Y dollars. Y dollars being a reasonable amount for the quality of the game and quantity of content in it.
Gamer buys game for fair price and then plays at their own pace. If you finish 100 hours worth of content in 20 hours, good for you.
That’s it that’s the end of exchange. If more content is released for the game, great. It should be priced fairly and respectively given whatever the base price of the game was.
Games don’t need weekly updates or challenges to suck in players time. Games don’t need $40 skins. If you buy a game and don’t like it, tough. Now you know not to buy more from that series/developer. Games should be product that is designed the way devs envisioned. Not designed to be as addictive and time consuming as possible.