Realistic tone? Lmao since when has Alan Wake ever been a realistic tone? Not even mentioning that this makes perfect sense if you kept playing the story and questioned the characters, not go on Reddit and question the writing.
Gaming
A community for informative and interesting gaming content and discussions.
This scene will make a lot more sense later in the game when you discover more about the deputies.
It’s not supposed to be realistic
Honestly, this game and Control seem to be making some weird emphasis on Thomas Zane changing his backstory. I'm starting to wonder if Alan Wake is even a real person anymore. He might literally be the creation of Thomas Zane, who is still in the darkness trying to get out. I really don't know anymore but im very excited to find out.
It stood out so hard I felt like it surely must be intentional. Like your coworker's body just slumped onto your shoe and you acted all NPC about it. I think the sort of ridiculous videogameyness is the point sometimes? They don't really keep at it throughout so I'm not sure.
Your the first comment I saw that at least admitted how ridiculous it was.
Everyone else is like it’s all on purpose. Or it’s just a game. The game it half movie, I am holding it to movie level quality bar.
If this happened in a movie reviewers would be up in arms about it. But it’s just a game. But isn’t though? It’s like both a game and a movie.
Yeah I was also surprised how everyone thinks an upcoming spoiler explains it, they clearly don't understand why this is weird in the first place. The guys who open the doors don't act like liars, or like bad liars, they act like NPCs who can't actually see the world they're in. It's a scripted in-engine scene, it's not like the lady cop body just happens to ragdoll to where the NPCs open the doors. Some animator lovingly placed a corpse slumped against that guy's shoe. Seems like the script was written independent of the animation there, or else the stage designer guy just thought it'd be funny for them not to react properly in the slightest.
I thought the Max Payne bits were somewhat down the line of similar jokes about how games are uncanny and silly, but the game doesn't lean so much into the uncanny valley of conversations much. It's a game where they're very into their writing. Either it's intentional and oddly handled, or just a very wacky oversight.
Alan Wake 2 is so unrealistic… A corpse starts walking controlled by an eldrich extra dimensional entity and Saga just fights it… Man, the first game was more realistic with possessed farm equipment getting thrown at you :’)
Im not saying a fantasy game needs to be realistic. Doesn’t matter if it’s all fake, or the whole thing is just a story.
The point is more that story and interactions in that story should be coherent with the world they setup.
Yes I’m aware it’s all a story and there is magic.
But you set a theme and you stick with it.
If that theme is everyone is acting weird as fuck because the whole city is robots, or aliens, or because everyone is living out a Max Payne novel but this just wasn’t well done at all.
I’m not saying unrealistic because it not “realistic to life”, I’m saying it’s realistic in context to the setup. Even in max payne cops investigated shit.