Clerics.
Call your group the A-Men.
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Clerics.
Call your group the A-Men.
This may not be the most optimal but I think a party of rangers, each with their own color dye would be fun. This way you could be the “power rangers”
4 Barbarians. Just pick enemies up and throw them around like a pin ball machine.
Cleric has a domain for basically everything in it, you can run a whole party of them and not suffer from the lack of any role.
I think the game is forgiving enough that you don't have to limit yourself in your choice. There are enough healing potions that you don't necessarily need a dedicated healer.
So just do what your heart tells you.
Fair point. I ended my second run through with sorcerer, ranger, wild shape druid, and fighter. I love the smashing power of the 2h fighter. I just don't know how they'd handle fights meant for AoEs.
Bard
Travelling band
I'd go druids. With spor Druid, you get tons of temp hit points and can tank a bit. Shape shifting allows you all kinds of utility in and outside combat. And when you die in animal form, you just go back to where you were before you shifted. Hand full of healing spells. Lots of summoning spells. My one druid gets like 7 summons before most fights start and a few during the fight.
The obvious answer is bard
Definitely druid. Shape shift everyone into ravens and just fly past every obstacle and enemy while playing Wagner's ride of the Valkyries.