Keegen

joined 1 year ago
[–] Keegen@kbin.social 2 points 1 year ago (1 children)

So does Fireball and yet that one does no friendly fire damage. Either Ice Storm is bugged or it's as the other commenter pointed out, Guardian of Faith detected a hostile action and triggered an attack on all nearby hostiles (your party), which dealt enough damage to it to kill it.

[–] Keegen@kbin.social 4 points 1 year ago

MangaDex comments are just like YouTube comments, it's best for one's sanity to pretend they don't exist. MangaDex at least makes it very easy to do so, unlike the latter.

[–] Keegen@kbin.social 9 points 1 year ago

Warlocks just employ the SaaS licence model, Spellcraft as a Service.

[–] Keegen@kbin.social 4 points 1 year ago

This chapter was adorable. Look at these two dorks!

[–] Keegen@kbin.social 3 points 1 year ago

I love the friendship King and Saitama have, they are both the only people who truly understand one another.

[–] Keegen@kbin.social 15 points 1 year ago

Here's hoping it's in preparation for a 2nd season! The world needs more animated Kessoku Band!

[–] Keegen@kbin.social 9 points 1 year ago (3 children)

My favourite "good guy" ending was during my 2nd playthrough as a half-orc berserker with Lae'zel, Shadowheart and Wyll in my party. I severed Wyll's contract and saved his father so he became Blade of Avernus, turned Shadowheart from Shar and made Lae'zel abandon Vlaakith for Orpheus. I of course proceeded to murderize our favourite charming cambion and acquire his hammer, freed Orpheus after telling Emperor to fuck off, like I have been for the entire game, and turned myself into a mind flayer. I killed the Netherbrain and at the end, after Orpheus gave me his heartfelt thanks and flew off with Lae'zel to free their people, me, Wyll and Karlach went to Avernus to kick ass together.
The respect both Orpheus and Voss shows you for sacrificing yourself to give their people a chance for freedom really makes the choice worth it, and going to Avernus with Karlach gives you plenty of guilt-free brains to eat and even if you do ultimately loose yourself to your new form, at least you are trapped in the Hells and away from Faerun.

[–] Keegen@kbin.social 22 points 1 year ago (1 children)

Honestly anything with a non LTS release schedule will be fine. So long as you keep a relatively recent kernel and GPU drivers it pretty much doesn't matter. You can go for a rolling release like Arch or OpenSUSE Tumbleweed or a staged release like Fedora. Even Ubuntu or it's derivatives are fine so long as you stick to the yearly versions and don't have a particularly bleeding-edge hardware.
My only advice is stick to the popular stuff. This applies to both distros and desktop environments. Much easier to troubleshoot things and find help and they have more people using them, which usually means the experience is more polished and bugs get fixed faster.

[–] Keegen@kbin.social 7 points 1 year ago

If you save Hope, this fight becomes so much easier because of her ability to permanently banish a demon from the fight (yes, this includes Yurgir, gone with one spell!)

[–] Keegen@kbin.social 10 points 1 year ago (1 children)

I always respec Shadowheart into anything but Trickery domain, usually Light or Life. I also generally respec all companions just to fix their ability scores, some of them are terrible by default.

[–] Keegen@kbin.social 8 points 1 year ago (1 children)

It's funny that the shield only has Rare rarity, that thing should be Legendary for how insanely powerful it is! If your attacker misses their first hit, it's a +4 AC shield that also protects you from crits. That and the adamantine medium armor are always my picks, they are both so much better than anything else you can make.

[–] Keegen@kbin.social 3 points 1 year ago

As Arcane Tricker you absolutely want to dual wield, that off hand bonus action attack will be your best friend. Sleep + bonus action sneak attack is pretty much a guaranteed kill. Pick crowd control and defensive spells, Shield is an amazing insurance if you really do not want to be hit by a certain attack, Magic Missile is your go-to ranged finisher, Hold Person and Blur are both great offensive and defensive options, Misty Step for incredible mobility. And let's not forget Invisibility! Arcane Tricksters are also great enablers for other melee characters, let your wizard concentrate on Haste or other powerful spell while you handle Hold Person so your Fighter/Barbarian/Paladin can kill that unfortunate guy who failed his save in a single turn with guaranteed crits!

4
anime_irl (media.kbin.social)
 
5
anime_irl (media.kbin.social)
 
5
anime_irl (media.kbin.social)
 
2
anime_irl (media.kbin.social)
 
view more: next ›