this post was submitted on 18 Sep 2023
51 points (91.8% liked)

Out of the loop

10961 readers
125 users here now

A community that helps people stay up to date with things going on.

founded 1 year ago
MODERATORS
 

Whats the final outcome of Unity's changes to their license. Also, do the changes apply to previously released games?

top 10 comments
sorted by: hot top controversial new old
[–] cerement@slrpnk.net 18 points 1 year ago* (last edited 1 year ago) (3 children)

Unity (led by an ex-EA CEO to give you an idea where this is headed) decided to change their pricing model to charging $0.20 per install (if you’re over $200K revenue and 200K installs) – they haven’t clarified how they’re planning on tracking install numbers (ie. can someone use a VM to tank a competitor?) – then someone pointed out they quietly changed their TOS back in April to “allow” this to go through – and apparently they’ve sent out letters saying they’ll wave the install fee if you use their own IronSource ad system instead of the AppLovin ad system – needless to say, devs are panicking, Godot is seeing a huge influx, and Unity has maintained radio silence all weekend … Monday should be “interesting” …

[–] LordOfTheChia@lemmy.world 8 points 1 year ago

To put some perspective on that. If you make $200,000 in sales, $60,000 is paid to the digital store.

Out of your remaining $140,000 if half of your 200k users reinstall your game then that's another 100k x $0.20 = $20,000 out of your pocket.

And you can still get billed for future reinstalls.

Say an indie game with decent polish can easily get to 3 development years worth of effort, that leaves the developers with the equivalent of $40,000 each.

[–] boothin@artemis.camp 7 points 1 year ago (1 children)
[–] breakingcups@lemmy.world 9 points 1 year ago (1 children)

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

[–] JakenVeina@lemm.ee 12 points 1 year ago

Hey, no worries, Unity, we weren't confused at all.

[–] CCatMan@lemmy.one 1 points 1 year ago (1 children)

Does this apply to software that was made before the terms change?

[–] cerement@slrpnk.net 2 points 1 year ago* (last edited 1 year ago)
  • if you’re using Unity, you definitely want someone knowledgeable looking over all the terms and details (ie. I am not a lawyer)
  • from Sunday’s tweet, it seems they’re considering changes to their new pricing model in reaction to the blow back (“what? people got upset?”)
  • new pricing model doesn’t take effect until 1 Jan 2024
  • looks like they were planning on charging for any installs (for new and old games) from that point on
  • the changes to the TOS they sneaked through a few months back makes it look like they are trying to apply the new terms retroactively and replace whatever terms were in place when the game was developed – which sounds all sorts of shady (but then again, it’s an ex-EA CEO … )
[–] marcos@lemmy.world 6 points 1 year ago (1 children)

Also, do the changes apply to previously released games

It applies to new installations of previously released games. Notice that it's "installation" and not "sale".

[–] CCatMan@lemmy.one 4 points 1 year ago (1 children)

So basically if i finally get around to playing all the free games from GOG if the dev used Unity they are screwed?

[–] marcos@lemmy.world 7 points 1 year ago

Yep.

If you want to install your games on multiple computers too. If you sell your computer and installs on the new one too.

Unity pinky promises that if you get into an argument with the game author and decides to install it in 10,000,000 virtual machines, that they won't screw the author. They aren't telling how they will be able to do that.

Anyway, there are new terms coming, as they may need a few more years to screw all their customers without pushback.