this post was submitted on 12 Sep 2023
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The Unity Runtime Fee is scheduled to take effect on January 1, 2024, and it's been universally panned by developers on social media since its announcement earlier today.

...

For instance, if a free-to-play game has made $200,0000 in the last 12 months but has millions of people installing it, the developer could end up owing Unity more than the profit earned from in-game purchases.

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Others are worried this could lead some smaller developers who built their games on Unity to pull titles from digital storefronts to prevent more people from racking up downloads.

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"I bet Steam, Epic, Sony, Nintendo, and Microsoft will love having waves of developers pulling their games," writes Forest from Among Us developer Innersloth Games. "Innersloth has always paid Unity appropriately for licenses and services we use. I'm not a discourse guy, but this is undue and will force my hand."

Other developers are actually asking people online to not install their game built in Unity, with Paper Trail developer Huenry Hueffman writing, "if you buy our Unity game, please don't install it… demos also count, dont install this demo, you'll literally bankrupt me".

...

Unity also clarified that the fee will not apply to charity games or charity bundles. Unity defended the pricing model, saying it's designed to only charge developers who have already found financial success.

We only succeed when you succeed. Our 5% royalty model only kicks in after your first $1M in gross revenue, meaning that if you make $1,000,001 you owe us 5 cents. And this is per title!
Also, revenue generated from the Epic Games Store will be excluded from that 5% royalty.

...

Unity has been under pressure lately, laying off hundreds of employees in the first half of 2023. Riccitiello also came under fire in 2022 for referring to developers who don't focus on microtransactions as the "biggest f*cking idiots" before apologizing. Featured in everything from Cuphead to Beat Saber to Pokemon Go, it has been lauded for ease of use. However, trust in the platform has been declining over the years, leading many developers to look to alternatives.

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[–] Enkers@sh.itjust.works 145 points 1 year ago (2 children)

Riccitiello also came under fire in 2022 for referring to developers who don't focus on microtransactions as the "biggest f*cking idiots" before apologizing.

Classic CEO brainrot. There's more to life than just maximizing profit.

[–] otter@lemmy.ca 22 points 1 year ago (3 children)

Maybe this will be the kick in the rear that gets people to drop them enmasse. I'd definitely explore the other options for any new projects I was starting.

Even if they drop this fee, is it really worth the headache in the future when they try something again?

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[–] LillyPip@lemmy.ca 8 points 1 year ago

In a capitalist oligarchy? There’s really not.

[–] LillyPip@lemmy.ca 59 points 1 year ago* (last edited 1 year ago) (4 children)

Well fuck me, apparently. The Adobe and Sibelius fees already break me, and I’ve invested enough in Unity assets (not to mention the learning curve) to get a game close to preproduction, and this could drive me out.

I’m a tiny Dev just trying to break into VR, console, and mobile by myself, and am dirt poor with no support, just my knowledge and talent. I’m working on three beta projects, but this makes me scared to continue on Unity.

I’m a good designer and developer with industry experience, but my health has forced me into smaller Indy projects. I put all my eggs in Unity’s basket and now it feels like they’re ditching me just at the point I was ready for production.

God dammit. :(

[–] Justdaveisfine@lemmy.world 28 points 1 year ago (2 children)

You might wait at least a few weeks before throwing everything down - There's been a lot of backlash, so much that Unity might walk this back or change it entirely.

[–] moon_matter@kbin.social 37 points 1 year ago (2 children)

The problem is they keep changing the license terms every 6-12 months and the changes have always been retroactive. I think they've changed it about once every year for the last 5 years and this year they did it twice. Games often take years to make and that means you might have no idea what the terms are going to be by the time you're ready to release.

So lets say they walk this back. What about next time?

[–] LillyPip@lemmy.ca 9 points 1 year ago

Yes, this, too. :(

[–] dom@lemmy.ca 7 points 1 year ago (2 children)

It doesn't seem right that they can retroactively change their terms and just decide you owe them money. I'm guessing this is legal since they are doing it anyways?

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[–] LillyPip@lemmy.ca 11 points 1 year ago

Oh, I’ll keep going, for sure! (…with one eye on developments.) But now I also need to prepare contingencies if their licensing goes the way of Avid, Adobe, and most recently Reddit and the bird one.

Something major might have to change and I can’t be blindsided by it, so I have to carve out time to deal with this, anyhow.

[–] weirdo_from_space@sh.itjust.works 14 points 1 year ago (1 children)

For future projects you may want to consider Godot or Stride. Free and Open Source.

[–] SkyeStarfall@lemmy.blahaj.zone 15 points 1 year ago (1 children)

Sometimes it seems to me that almost everything that isn't FOSS/non-profit goes down the shitter these days in the name of profit. It really does feel like the only way to avoid getting fucked over is to completely ditch commercial stuff.

Our world sure does work, eh?

[–] FalseDiamond@sh.itjust.works 9 points 1 year ago (1 children)

Stallman was right all along.

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[–] doctorcrimson@sh.itjust.works 9 points 1 year ago (1 children)

It's not like nobody warned you Unity was bad, they've been hounding developers forever. I've personally been warning people to not touch unity and instead use the vastly superior Unreal Engine, ever since the UDK days. This isn't the fall of Unity, it's mid descent.

[–] can@sh.itjust.works 13 points 1 year ago

Kick 'em while they're down

[–] Skrinkus@sh.itjust.works 8 points 1 year ago

Jump ship to Musescore and Affinity while you're at it my friend.

[–] banana_meccanica@feddit.it 57 points 1 year ago (1 children)

They must have lost their minds. Bankrupt or even pay Unity back for a successful game you made and finished months ago? I hope they get legal action.

[–] KoboldCoterie@pawb.social 52 points 1 year ago (2 children)

Seriously. If they were changing the terms going forward, that'd at least be defensible, but trying to make it apply to everything that's ever been made is just nonsensical.

[–] Fubarberry@sopuli.xyz 29 points 1 year ago (1 children)

Even then it would be pretty bad for a lot of devs. If you've been developing a game in unity for years, you can't just easily change engines just because they've changed the rules of using their engine.

[–] KoboldCoterie@pawb.social 13 points 1 year ago

I agree with you; they'd have to give plenty of notice that the changes were coming and maybe even offer exemptions for developers who can show they were working on something significantly before the announcement... I don't think there's any way they could reasonably do it that would avoid all backlash, but this just seems like the absolute worst way to handle it.

[–] 4am@lemm.ee 6 points 1 year ago (1 children)

So they owe devs on all previous installs? Like back payment? Or just going forward if you’ve ever used Unity?

[–] KoboldCoterie@pawb.social 21 points 1 year ago* (last edited 1 year ago) (1 children)

Any future installs starting on January 1. It does, however, mean that many developers will be more or less forced to pull their games off of storefronts, if it actually goes through. It also means that if you bought a Unity game in the past, you're costing the developer money every time you install it (again, if this actually goes through - I can't imagine they won't backpedal.)

The real issue with this isn't the policy itself, which I would bet money won't actually be enacted, but the fact that Unity (thinks they) can just unilaterally and retroactively change their policies. If this actually held up in court, which I think is a tenuous possibility at best (but I am not a lawyer so take that with a grain of salt), it sets an awful, awful precedent.

If they can change the terms of games already released and ask for a % per install, what's stopping them from just asking for 100% and saying suck it bitches.

[–] Luci@lemmy.ca 52 points 1 year ago (3 children)

Just a reminder that other game engines exist. Some are even free and just as powerful, if not more.

[–] geosoco@kbin.social 49 points 1 year ago (5 children)

Like godot!

Here's a bunch of other dev related tools link.

[–] static09@lemmy.world 13 points 1 year ago (2 children)
[–] Kata1yst@kbin.social 10 points 1 year ago (1 children)

And O3DE, formally Amazon Lumberyard / CryEngine

https://o3de.org/

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[–] fsxylo@sh.itjust.works 13 points 1 year ago* (last edited 1 year ago)

This doesn't help people who were already knee deep in a project.

I might invest in some cheap liquor instead.

[–] LetMeEatCake@lemm.ee 10 points 1 year ago* (last edited 1 year ago) (1 children)

Unity is Unreal's biggest marketer now, it seems...

Curious if some of the many internal AAA engines out there might start to get shopped around as a new alternate to UE. Sony, Ubisoft, and Microsoft all have a few in house engines that at least on paper seem viable for branching out — the biggest obstacle would be support, I suspect. Which isn't a trivial obstacle, to be clear.

idTech is due for a resurgence. Maybe Valve could even get a revival in usage of Source.

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[–] KingThrillgore@lemmy.ml 37 points 1 year ago

The aftermath from its main audience, mobile devs, is going to be biblical.

[–] weirdo_from_space@sh.itjust.works 31 points 1 year ago (2 children)

My hope would be that this encourages open source engine usage but it'll probably simply make Unreal Engine more popular instead.

[–] FractalsInfinite@sh.itjust.works 22 points 1 year ago* (last edited 1 year ago) (1 children)

To be fair, while unreal isn't FOSS, it's source code is at least openly viewable so devs would find it easier to make easily transferable alternatives

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[–] Dawn@lemmy.world 15 points 1 year ago (1 children)

I can see why you would think that, but there's alot of stuff unreal just isn't that good at, things like 2d games are a massive struggle to work with in unreal, so it'll gain more popularity, but mainly from devs making 3d games with a focus on high graphics

[–] yokonzo@lemmy.world 6 points 1 year ago

Godot is a pretty good alternative for 2D games

[–] Saledovil@sh.itjust.works 24 points 1 year ago (1 children)

I'm confused. I've never licensed a game engine, but I figure you'd write what charges you pay into the contract, and as far as I know, you can't just add additional charges in later without renegotiating the contract. At least, you'd have no way to enforce those. So I'm sort of at a loss how this is even supposed to work.

[–] Mandarbmax@lemmy.world 6 points 1 year ago (4 children)

The game engine is licensed as a subscription. When January 1st rolls around and the dev's meed to renew their subscription it will have these new terms. Their options are to accept this or to never update their games again.

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[–] Guntrigger@feddit.ch 24 points 1 year ago

I forgot it was John Riccitiello at the helm of Unity these days. That explains a lot.

Also quite interesting that he's offloaded ~$2mil worth if Unity shares in the past year too

[–] phoenixz@lemmy.ca 23 points 1 year ago

Whoah spez, are you the CEO at Unity now as well? Impressive

[–] 4am@lemm.ee 20 points 1 year ago

May your golden parachute have secretly been stuffed with lead you greedy abusive piece of shit. Fuck these bait and switch MBAs.

[–] geosoco@kbin.social 11 points 1 year ago

This article has some new quotes and details. I know we have the other thread going, but this would get buried over there.

[–] ott@sh.itjust.works 11 points 1 year ago (2 children)

Can someone explain to me why they might have gone with this strange pricing model instead of the very simple revenue sharing model that Epic uses?

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[–] HidingCat@kbin.social 11 points 1 year ago

Just read some details, it's a monthly fee too? Wouldn't that really screw over single-player games which don't do recurring revenue?

[–] RandomVideos@programming.dev 11 points 1 year ago (1 children)

Good thing i switched from unity to godot a while ago

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[–] lalo@discuss.tchncs.de 10 points 1 year ago

They pushed this change with the always online dev kit. I believe the price change is a smoke screen for the other changes. Soon they might step back on this decision.

[–] Mawkey@kbin.social 9 points 1 year ago

Join the Godot Chad's!

[–] hunt4peas@lemmy.ml 7 points 1 year ago (1 children)

Unity's CEO must have met with Reddit CEO over a party and after discussion, came to this horrible profit making decision I guess.

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[–] mjctechguy 6 points 1 year ago
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