Fubarberry

joined 1 year ago
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[–] Fubarberry@sopuli.xyz 13 points 21 hours ago

Sounds like Play Music All Access subscribers are safe for the time being.

[–] Fubarberry@sopuli.xyz 8 points 1 day ago

Probably just not big enough. Pokemon-like games are very common, palworld was just hugely successful and a lot of the media coverage for it was comparing it to Pokemon.

[–] Fubarberry@sopuli.xyz 14 points 3 days ago* (last edited 3 days ago) (6 children)

This will probably be an unpopular take, but this my best guess at why Trump won.

On the election coverage I was watching (ABC), the biggest point they kept coming back to were questions of if people thought that the economy is better now vs when Trump was in office, and if people feel like they're better or worse off financially that they were during Trump years. If I remember right, the poll data they showed had twice as many people say that things were worse economy/financially then they were during Trump era, vs people who thought things were better financially now.

I know that matches with my personal experience, I live in a rural area, and my company primarily does work for other small businesses. The Trump years had a huge amount of negative news, but my business grew a lot over those years. In comparison, the last 4 years have been very stagnant in growth. We've picked up some new clients, but many of the small businesses we did business with have closed down or had to sell to new owners. I wouldn't say our business is doing worse, but everything costs more and our company profit/wages haven't kept up. And I know it's worse for a lot other businesses, at least from seeing how many I've seen go out of business.

A lot of the economic troubles came from Covid, so it's not fair to place them all on the Biden administration. But I think a lot of the country is unhappy financially right now, and they think Trump has a better chance of changing that. I'm guessing a lot of the "undecided voters" that decided the election picked the option they thought would help them financially over all other considerations.

[–] Fubarberry@sopuli.xyz 1 points 3 days ago

I've seen people replicate the Wii U experience with just a steam deck plugged into a monitor.

[–] Fubarberry@sopuli.xyz 2 points 3 days ago* (last edited 3 days ago) (3 children)

I think it has 4 extra buttons, in addition to the back buttons there are two extra buttons under the dpad and right thumb stick.

[–] Fubarberry@sopuli.xyz 14 points 3 days ago* (last edited 3 days ago) (1 children)

From what I understand, steam input has full support for it as well. As in it will show the controller in steam, and let you program back buttons/capacitive sticks/etc.

I think you only need the companion app if you aren't using steam.

Edit:

[–] Fubarberry@sopuli.xyz 3 points 3 days ago (1 children)

Yeah I have 4 stadia controllers, and they're great. But I do miss gyro/back buttons.

[–] Fubarberry@sopuli.xyz 2 points 3 days ago (2 children)

You can technically stream your game to your deck, and it will work as a controller. If you have the OLED deck you can use something like magicblack Decky plugin to turn off the screen while playing

 

$60, has capacitive joysticks, gyro, steam menu buttons, and 4 extra buttons. Fully supported in Steam Input.

However, no track pads or vibration.

[–] Fubarberry@sopuli.xyz 87 points 4 days ago (5 children)

Having a usable product while your opponents continually shoot themselves in the foot is a viable market strategy.

[–] Fubarberry@sopuli.xyz 2 points 4 days ago (1 children)

Did you have to use GE-proton to get it to run? I think that used to be a requirement, but I'm curious if it runs without it now.

 

Sorry, bit late on this one. Life's been hectic.

 

Developers will be required to disclose if their game uses kernel anti-cheat. This applies to both new games and existing games. Non-kernel anti-cheat is encouraged to be disclosed as well, but it's only mandatory for developers to declare if they're using kernel anti-cheat for the time being.

It's worth mentioning that many games use kernel anti-cheat on windows, but only use user space anti-cheat on Steam Deck and Linux.

 

For those who don't know, Proton is the tool that the deck uses to run windows games on Linux. GE-proton is an alternative build of proton that includes extra fixes for games, media codecs to fix video playback, and more. You can easily install GE-Proton by going to the discover store in desktop mode, installing ProtonUp-qt, and then selecting GE-proton from there.

The way that GE-proton is improving mod support here is by recognizing common mod launcher .exe files such as skse_loader.exe. If it sees a mod launcher executable in the game folder it will use that instead of the original game launcher.

 

The exact quote:

It is important to us, and we’ve tried to be really clear, we are not doing the yearly cadence. We’re not going to do a bump every year. There’s no reason to do that. And, honestly, from our perspective, that’s kind of not really fair to your customers to come out with something so soon that’s only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we’re excited about and we’re working on.

 

Just ran into this problem, and thought I would share the solution for others.

Metaphor: ReFantizio is the new Atlus RPG, and it has a pretty lengthy demo where your progress carries over to the main game. However, this doesn't work on steam deck because each windows game has it's own pretend file system for files, and the full game can't find where the demo saves are. This is an issue with other games that have demos as well, but the file paths will be different depending on the game ID and the save location.

To fix it do this:

  1. Go to desktop mode
  2. In the file explorer, enable show hidden files (three bar menu in upper right)
  3. In the file explorer, navigate to /home/deck/.steam/steam/steamapps/compatdata/3130330/pfx/drive_c/users/steamuser/AppData/Roaming/' and copy the folder named SEGA`
  4. Now go to /home/deck/.steam/steam/steamapps/compatdata/2679460/pfx/drive_c/users/steamuser/AppData/Roaming/ and paste that SEGA folder.
  5. Now relaunch the full Metaphor: ReFantizio game and select new game. It should tell you it found demo save files and that you can import them.

If you have any questions let me know. The same solution should work for other demo>full game save transfers, but the Steam ID number in the file paths will change, and possibly the save file location as well.

Edit: Much later, I realized that Atlus actually provided a guide for this as well: https://store.steampowered.com/news/app/2679460/view/4518890760248770930?l=english

Could have saved me some time with troubleshooting, but oh well. I appreciate that they specifically offered advice to Deck users.

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