this post was submitted on 14 Jan 2025
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Funny: Home of the Haha

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[–] BreadOven@lemmy.world 29 points 1 day ago (2 children)

Do they allow clipping? Or is that a different category?

[–] lud@lemm.ee 23 points 1 day ago* (last edited 1 day ago) (2 children)

Not since that failed attempt.

[–] FrostyCaveman@lemm.ee 5 points 19 hours ago

Ah I’ve always wanted to fly to Backrooms Airport

[–] BreadOven@lemmy.world 1 points 19 hours ago
[–] HoMaster@lemm.ee 3 points 22 hours ago (1 children)
[–] masterplan79th@lemmy.world 9 points 22 hours ago (1 children)

in speed running computer games clipping is normally clipping out of the defined boundaries of the environment into areas that the developers did not intend.

[–] BreadOven@lemmy.world 2 points 19 hours ago

Thanks for the explanation, you were quicker than me with a response.

[–] Tarogar@feddit.org 45 points 1 day ago (4 children)

Collision detection isn't perfect. If you save and load just at the right time while moving forwards you can sometimes clip through walls. So walls are basically just a suggestion. The only problem is that if you mess it up, you die and loose time due to the unskippable death animation...

But no one messes that trick up right?

[–] gibmiser@lemmy.world 29 points 1 day ago (1 children)

So what im hearing is that 9/11 was a messed up speed run?

[–] TheKMAP@lemmynsfw.com 6 points 1 day ago

That's debatable. While they were initially going for the clip glitch, they ended up discovering a wrong warp.

[–] SirSamuel@lemmy.world 17 points 1 day ago (1 children)

I hate being a pedant, but I hate this common mistake more.

*lose

If you edit your post I'll straight up delete this comment ♥️

[–] neatobuilds@lemmy.today 1 points 1 day ago (1 children)

What's wrong with living in loose time

[–] wreckedcarzz@lemmy.world 2 points 14 hours ago

Loose time sure got a purdy mouth

[–] Karyoplasma@discuss.tchncs.de 10 points 1 day ago

If you die on the same frame as falling down a hole and the screen transitions, it increments the submode which results in a broken mode-submode combination. The room number in RAM changes to that of the room below, however it is never loaded. Thus, transitioning north places you in the room north of the room below this one, from which you can jump through a wall to activate EG. This also underflows the room number from 10 to 250 which causes all sprites to despawn, including the mantle blocking the sewers in Escape.

The Book of Superskuj, 753:12-15

I read that in desync's voice

[–] Fubarberry@sopuli.xyz 23 points 1 day ago (2 children)

I'm assuming getting all your passengers there is considered a 100% run. I think the players branching out into lower % runs will open up some pretty big time savings and make for much more interesting runs.

[–] affiliate@lemmy.world 16 points 1 day ago (1 children)

you can take off as soon as the first passenger steps into the plane for a massive time save

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[–] trashgirlfriend@lemmy.world 4 points 1 day ago* (last edited 1 day ago) (1 children)

Low%, get to your destination with as few passengers and plane parts remaining as possible

[–] wreckedcarzz@lemmy.world 1 points 14 hours ago

Boeing over here turning bugs into features

[–] ArbitraryValue@sh.itjust.works 15 points 1 day ago* (last edited 1 day ago)

New York to Atlanta any% run.

(That's not a very long flight so 54 minutes is actually pretty impressive.)

[–] Etterra@discuss.online 2 points 18 hours ago

I mean I'm not surprised. You'd be amazed at the stupid shit people think is cool.

[–] tacosanonymous@lemm.ee 10 points 1 day ago (1 children)

You spend a lot of time climbing and descending plus the higher you are, the more distance you cover traveling to any location. The trick is to fly as close as possible to the ground.

[–] Aceticon@lemmy.dbzer0.com 1 points 22 hours ago

Air is denser the lower you are in the atmosphere so a plane's cruise speed is actually a lot lower at 1000 feet than at 30,000 feet.

So the optimal altitude to climb to and fly at most of the flight for shortest possible flight time depends on distance (since it's a balance between climb time, descent time and speed at the cruise altitude) as well as on the direction of the wind at the cruise altitude since a tail wind will actually help getting there faster (so a choice of a lower cruise altitude might yield a better time because the wind is in the right direction there even though the air is a bit denser lower down).

This is of course all theoretical since commercial planes don't get much choice in terms of the cruise altitude for their flight.

[–] ICastFist@programming.dev 9 points 1 day ago

Last time I tried instant engine shutdown + nosedive + full throttle turn on when taking off, my plane crashed and slid at mach1 on the runway. I don't recommend that strategy.

[–] RandomStickman@fedia.io 7 points 1 day ago

One simple trick to arrive an hour ahead of schedule!

ATC hates him

[–] ToucheGoodSir@lemy.lol 3 points 23 hours ago

Now THIS is what I like seeing in society lol

I learned all I needed to know about pilots when I learned about the GUARD frequency

https://www.youtube.com/watch?v=DYCcaIelB_U

[–] xylogx@lemmy.world 6 points 1 day ago
[–] NocturnalMorning@lemmy.world 4 points 1 day ago (1 children)

Did he leave without his passengers?

[–] kubica@fedia.io 5 points 1 day ago

Can you blame them for wanting to work quietly once in a while?

[–] Beacon@fedia.io 2 points 1 day ago (1 children)

I only got 3 hours of sleep, someone help me out, what's the joke here?

[–] Elgenzay@lemmy.ml 4 points 22 hours ago

This commercial airline pilot is keeping track of their biggest time saved on a trip. The caption is comparing it to speedrunning a videogame, which is funny cause speedrunners usually do everything they can to save time but if you did that as a pilot it would probably be pretty unsafe

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