this post was submitted on 25 Jun 2023
4 points (100.0% liked)

Skyrim Mods

2068 readers
1 users here now

Skyrim Mods

This is a place to talk all about Skyrim Mods!

Rules:

1 | Keep discussions centered around Skyrim modding.

2 | Keep discussions civil and friendly!

3 | Tag NSFW content as such.

4 | Memes are allowed on Thursdays, just keep them focused on Skyrim Modding!

5 | English Only.

Community Resources:

List of Modding Resources/Modding Guides

Other Communities:

Skyrim

The Elder Scrolls

TES: Lore

Skywind

founded 1 year ago
MODERATORS
 

I'm experienced at the base game of skyrim and getting used to the dlcs, are there any reccomended mods for someone at my level?

top 4 comments
sorted by: hot top controversial new old
[–] postgeographix@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Mods are less to do with your level as a player, more to do with how you want to change the game? I.e. Do you want it to be more balanced, do you want a better and more immersive RPG experience, do you want combat and gameplay like Assassin's Creed or Sekiro or Elden Ring, do you want it to be slightly more sexualised or a fully featured adult / sex modded game, do you want next gen graphics, do you want bugfixes and quality of life stuff, etc etc.

So what would you like, as a starting point?

[–] AdminWorker@lemmy.ca 1 points 1 year ago* (last edited 1 year ago)

My mods always include

  • auto input switch (qol when playing on an ergonomic Xbox controller on the PC)
  • cutting room floor (increases some content based on unused assets in the base game and the mod author's arbitrary judgement)
  • convenient horses (makes horses nicer and this plays nice with other relationship mods)
  • nethers follower framework (allows 20 followers at once and can configure follower outfits and can have followers loot for you)
  • unofficial Skyrim se patch (mod author made changes that make Skyrim a little less buggy based on how the quests seem to make you think they work)
  • unofficial ae Skyrim patch (arbitrary tweaks by the mod author to make ae less buggy)
  • SkyUI (user interface that is more efficient than the base game and adds a menu to the start menu called "mod configuration manager aka mcm" and it allows you to configure any compatible and configurable mod.)

You can build off of that in a lot of ways. There is also a nemesis engine that is better than FNIS (allows true directional movement, some combat mods and new npc idles)

You can also get some weather mods that change the feel of the game.

You can also get some lighting and shadow shading mods.

You can also get some content expansions (serana dialogue overhaul, wyrmstooth, falskaar)

There are also some mesh improvement mods (high poly, smim, etc.) To make the walls and floor less jagged.

If you want to change context, you could get one of the "alternative start mods"

[–] UniversalHatred@lemmy.world 1 points 1 year ago

It really depends what you want to change about the game, I'm running 3850+ mods so I changed pretty much everything lol

[–] ceejbot@lemmy.world 1 points 1 year ago

There are some great base-install modlists for both the Vortex (via Nexus Collections) and for Wabbajack (a more fully-featured modlist installer). These modlists will cover the major bug fixes plus the frameworks or extensions used by many other mods.

One modlist for each tool covering what essentials if you want to move on and install some other fun mods of your choice on top:

If you're modding with Mod Organizer 2, use Wabbajack to install a modlist. If you're using Vortex, install a Nexus collection with it.