Skywind

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A total conversion mod project, re-imagining Morrowind in the Skyrim engine.

founded 1 year ago
MODERATORS
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The Common Western Kaftan comes in a variety of colors and is embellished with delicate scrollwork along the robes' facing. Dal and Andrey have done a fantastic job refreshing the look of Morrowind’s robes.

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Overseer (Dominik) has been hard at work building more of Vvardenfell's east coast: “Leaving the Ascadian Isles behind, and after showcasing what lies beneath the waves of Azura's Coast, it's time to now show some finalised bits of that region on the surface! You can also play a game of Where's Waldo with these screenshots, as there are cliff racers hidden on both of them.”

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For more on the Community Creations Con and the schedule, see this page on Nexus mods: https://www.nexusmods.com/news/14921

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This ancient Dwemer freehold straddles the border of the Grazelands and the Ashlands, and served historically as an important neutral ground for diplomatic talks. Its remaining inhabitants are not so eager for polite conversation.

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CONFESSION TIME: we have an ulterior motive with this new series. It's not very evil, though. We love showing off what we've made, the attention we pay to detail, and our determination to make Skywind really goddamn good, BUT...

WE NEED 3D CLOTHING ARTISTS. It's a major bottleneck for us at the moment, and has been for some time. If you've got experience in modelling 3D clothing and soft materials, or if you know someone else who fits the bill, we'd be really keen to hear from them. Tell everyone you know 💚

https://tesrskywind.com/volunteer // https://discord.gg/skywind

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On Feb 3rd, we’ll be part of the Community Creation Con supported by Nexus Mods, Bethesda Game Studios, GOG.com, and more, to benefit Make-a-Wish.

We’ll be giving a whistlestop tour of Skywind, what it is (and isn’t), and answering our most frequently-asked questions, live on Twitch.

Join us on February 3rd at 12:30pm! Donate if you can. Watch out for the full schedule on https://twitter.com/C3Modders

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And a teaser for 2024: we were also busy last year working on a mini video series to showcase specific Skywind items, from the very first concepts and ideas right through to the final in-game asset. More on that very soon!

You can help! If you know a 3D artist who might want to help with future models for Skywind - especially clothing artists - please send them our way. We’d love to hear from them: https://discord.gg/skywind

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One of the last remaining interiors in the Hlaalu Canton of Vivec City, the Bunkhouse! With NPCs having daily routines in Skywind, they all need places to sleep, thus the need arises for new interiors, such as inn rooms, private quarters, and bunkhouses. Located in the docks and connected to the waistworks, the bunkhouse grants its inhabitants easy access to all of Hlaalu Canton!

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Should find yourself in a pesky succession feud during your Skywind adventures, have no fear: you’ll be battling your challenger in a beautifully designed Arena fit for a Councilman! During your heroic fight, take inspiration from the cozy canopied seating areas, atmospheric tapestries, and of course, the motivational bloodstains.

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A sliding scale of shields: Imperial Dragonscale shield set concepts, by Vitaly Muzyka.

This set of shields might not protect you from bad puns, but the formidable and rare set includes a size for every player, from a buckler for parrying to a tower shield to make you a moving fortress.

See more details on Vitaly’s ArtStation: https://www.artstation.com/artwork/xDN9rr

Description: conceptual drawings of three intricately-worked shields, with front and back views and a sketched three-quarter view of each. Each are dragonscale with metal inlay. The buckler, shield, and tower shield all bear a mean spike on the boss. The handles are wrapped with red cloth.

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These bas reliefs, by the spookily talented Fury_on, will be used to decorate Dunmer strongholds. The ancient Chimer were different from the Dunmer we know in 3E427, and we've tried to give these bas reliefs an esoteric and ancient vibe, yet still reminiscent of contemporary Temple art styles.

One bas relief shows an ancestor spirit rising from the grave and blessing supplicants who seek to learn from their predecessors.

The other bas relief gives an insight into the ancient Chimer, showing a dual perspective of a first-Era Nede warrior: one aspect of it conveys the Nedes as a grave danger, a demonic creature that burns villages and strongholds, while the other aspect is that of a fallen enemy, conveying that this monster can still be slain by brave Chimer.

These bas reliefs were drawn in 2D, but we plan to translate them to 3D for enhanced visuals.

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Our deepest condolences to her family, friends, and all those whose lives were brightened by her presence. May her roads lead to warm sands.

Description: Artwork by MacedonianMuse of a Dunmer woman studying a book in Dunmeris at a desk. A plait runs across her shoulder and her face bears tattoos. A moon-and-star stele sits on a bookshelf laden with books, and through an open window, emperor parasol mushrooms bloom.

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This rare armor set guarantees you’ll only face lunatics in battle, since no one in their right mind would fight someone decked out in the skin of an actual dragon.

See more details on Vitaly’s ArtStation: ​https://www.artstation.com/artwork/xDN9rr

Description: Conceptual drawings of Dragonscale armor, showing front and back views and insets of pauldrons, bracers, greaves, and boots. The green-brown armor bears large scales joined to leather, with bone detailing. The style is reminiscent of Roman or early Medieval armor, with pteruges protecting the groin and leather straps holding the vambraces, boots, and belt in place.

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You’ll feel safe and secure in this rare Dragonscale helmet. After all, it’s virtually impossible to stove a Dovah dome, huh?

See more details on Vitaly’s ArtStation: ​https://www.artstation.com/artwork/xDN9rr

Description: Various views of an intricately-worked helmet, reminiscent of a Late Roman ridge helmet or a late Medieval lobster-tailed pot helmet. It has angular cheekpieces and a prominent ridge styled like the head and neck of a dragon. Imperial diamond patterns adorn the brow, and the neck guard is a sheet of brown-gold dragonscale.

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Alt: A screenshot showing the interior of a stone-built fort, with paintings on the walls, rugs on the stone floor, and a table laden with the remnants of a meal.

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Vivec is one of the most memorable cities in Morrowind’s vibrant world, for better or for worse. Many a player has spent hours searching Vivec’s cantons during missions, only to get lost in their confusingly similar passageways. For that reason, Skywind’s team has given each space its own unique, lived-in feel. In the case of the Telvanni, their canton features the Great House’s characteristic mushroom decor and blue lighting.

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In Skywind’s main questline, you’ll spend a lot of time hanging around in the Sixth House’s terrifying underground lairs. As such, Skywind’s talented team has worked tirelessly to bring these iconic locations to life. We just hope that they’re sufficiently creepy for you!

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Where the ashen foyadas of Molag Amur and the rolling hills of the Grazelands meet the sea, the stunning landscape of Azura's Coast is lined with rocky shores, grand basalt columns, and a host of volcanic islands. But this region is far from a day at the beach: from Tel Mora in the north to Tel Branora in the south, those who travel along these eastern shores will see the twisted and towering emperor parasols in which the enigmatic Telvanni wizards build their strongholds. And nestled between the region's rocky crevices are cave systems and ancient Velothi towers where outlaws, necromancers, and a host of otherworldly creatures lie in wait.

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THE WHEEL TURNS!

Here's Skywind's latest update video, live from Creation Mod Con 2023 https://youtu.be/mIgYmIQXyvE

We've also included our livestream after-party, where we hung out and showed some of what Fate didn't select on the day.

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If you’re lucky enough to survive an encounter with a Dreugh and aren’t led by your moral compass, why not put the carcass to good use? This parrying buckler was designed by DalSifoDyas and modeled and textured by Mykola Pavlovets. It’s what the creepy squid-man would have wanted. Probably.

Check out more details on Mykola’s ArtStation: https://www.artstation.com/artwork/OmWVKb

Don’t forget we’ll be appearing LIVE this Saturday, 19th August 17:25 UTC, as part of @‌CreationModCon over on https://www.youtube.com/@CreationModCon

Join us as the Wheel turns upon Skywind…

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