this post was submitted on 05 Sep 2023
5 points (100.0% liked)

Arknights

1 readers
1 users here now

Arknights is a free-to-play mobile Tower Defense gacha game developed by Hypergryph. Lemmy users, please visit the original instance for the full rules. But TL;DR, No NSFW art, very low effort shitposts, english only, no AI art, no excessive self-promo.

founded 1 year ago
 

(All skills assuming at SL7. Gacha units assumed to be at Pot 1. Welfare unit assumed to be at Pot 6.. All units are assumed to be at E2 MAX and 100% Trust)


#*Coldshot- 5 Sniper [Hunter] (Welfare)**

Stats (with 100% Trust): 1855 HP // 1063 ATK // 224 DEF // 0 RES

Cost: 14 --> 16 --> 18

Trait: Attacks require ammo and increase ATK to 120%. When not attacking, gradually reload ammo (up to 8 ammo)

Talent: After not attacking for 2 seconds, the next attack deals 133% Physical damage

Skill 1 [Per Second/Manual Activation]: When skill is activated, increase ATK by 60% (M3 - 100%)

  • [10 (M3 - 15) Initial SP || 35 (M3 - 30) SP Cost || 30 Seconds]

Skill 2 [Per Second/Manual Activation]: When skill is activated, increase reload interval by 0.8 seconds and ATK by 100% (M3 - 140%). Attacks Slow the target for 1 second

  • [20 (M3 - 25) Initial SP || 40 SP Cost || 40 Seconds]

Base Skill 1: When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.

Base Skill 2: When this Operator is assigned to a Dormitory, evenly distributes a Morale recovery increase of +0.8 to all Operators not at full Morale in the current dorm (Only the strongest effect of this type takes place)


#*Almond - 5 Specialist [Hookmaster]**

Stats (with 100% Trust): 2330 HP // 695 ATK // 455 DEF // 0 RES

Cost: 11 --> 13

Trait: Attacks can shift enemies. Can be placed on ranged tiles

Talent: Recover 8 (Pot 5 - 10) SP after the end of the first skill used in each battle

Skill 1 [Per Second/Automatic Activation]: The next attack pulls the target towards self with Medium force and deals 140% (M3 - 170%) Physical damage.

Can hold 2 (M3 - 3) charges

  • [3 (M3 - 4) Initial SP || 5 (M3 - 4) SP Cost]

Skill 2 [Per Second/Manual Activation]: When skill is activated, fire a hook towards the target and Bind it, then deal 150% (M3 - 180%) Physical damage and drag the target towards self with Medium (M3 - Large) force every 1.5 seconds until the skill ends

  • [11 (M3 - 15) Initial SP || 29 (M3 - 25) SP Cost || 4 Seconds]

Base Skill 1: When this Operator is assigned to a Factory, Precious Metal formula related productivity +25%, and Morale consumed per hour +0.25

Base Skill 2: When this Operator is assigned to a Factory, each Blacksteel Operator assigned to the Base (excluding Assistants), Precious Metal formula related productivity +2%, and Morale consumed per hour -0.15 (max 3)


#*Jessica The Liberated - 6 Defender [Sentinel Protector]**

Stats: 3608 HP // 582 ATK // 776 DEF // 0 RES

Cost: 19 --> 21 --> 23

Trait: Blocks 3 enemies and attacks from long range

Talent 1: Jessica can deploy a Mobile Shield for 50 seconds. The Mobile Shield can only be placed in the 4 surrounding tiles of Jessica. When deployed, Jessica's direction changes towards the Mobile Shield and increases DEF for self and units behind her by 15% (Pot 3 - 18%)

Talent 2: When the Mobile Shield is damaged, Jessica has a 55% (Pot 5 - 60%) chance of gaining 1 SP

Skill 1 [Per Second/Automatic Activation]: Increases ATK for self by 55% (M3 - 70%), increases DEF for self and Mobile Shield by 55% (M3 - 70%), and increases the duration of Mobile Shield by 20 (M3 - 30) seconds

Infinite Duration

  • [0 Initial SP || 90 (M3 - 70) SP Cost]

Skill 2 [Per Second/Manual Activation]: When skill is activated, Jessica's Attack Range expands, increases ATK by 60% (M3 - 75%), reduces ATK interval, and gains 75% Physical and Arts Dodge

  • [20 (M3 - 25) Initial SP || 35 (M3 - 30) SP Cost || 15 Seconds]

Skill 3 [Per Second/Manual Activation]: When skill is activated, Jessica's Attack Distance increases by 1 tile, increases ATK interval by 0.6 seconds, increases ATK by 270% (M3 - 310%), increases DEF for self by 65% (M3 - 80%) and Mobile Shield by 135% (M3 - 170%). When Mobile Shield is deployed, Jessica immediately fires a cannon ball forward, dealing 250% Physical damage to all surrounding enemies upon impact or upon arriving at the target destination, and inflicts Stun for 5 (M3 - 6) seconds

Skill activation grants 20 ammo and the skill ends when all ammo is used (Can manually deactivate skill)

  • [25 (M3 - 30) Initial SP || 45 (M3 - 40) SP Cost]

Base Skill 1: When this Operator is assigned to a Trading Post, order acquisition efficiency +10% and the order limit +4

Base Skill 2: When this Operator is assigned to the Control Center, decreases own morale consumption by +0.5, each Blacksteel Operator assigned to Factories increases productivity by 5%


##Update Contents:

[Content]

[Operators’ Records] is updated for the following operators:

  • Jessica The Liberated

  • Executor the Ex Foedere

  • Franka

  • La Pluma

  • Purestream

[Paradox Simulation] is updated for the following operators:

  • Executor the Ex Foedere

  • La Pluma

  • Purestream

[Exclusive Module] is updated for the following operators:

For Talent Upgrades, numbers are taken at Elite 2 Potential 1 unless otherwise stated. Bolded indicate the change for that current module stage

Operator Stage Stat Buff Special Buff
Silence The Paradigmatic 1 HP +100, ATK +45 Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
2 HP +130, ATK +60 Talent Upgrade: Increases max HP for all allies within Attack Range by +5%, allies with less than 50% HP within Attack Range recover HP equal to 6% -> 7% of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators
3 HP +150, ATK +70 Talent Upgrade: Increases max HP for all allies within Attack Range by 5% -> +10%, allies with less than 50% HP within Attack Range recover HP equal to 7% -> 8% percentage of Silence's ATK every second. This effect is doubled for [Rhine Labs] operators
Tsukinogi 1 ATK +25, DEF +15 Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
2 ATK +40, DEF +20 Talent Upgrade: Apply 18% -> 20% of Shelter effect and +5% DEF for allies within range with less than 40% HP
3 ATK +50, DEF +25 Talent Upgrade: Apply 20% -> 22% percentage of Shelter effect and +5% -> +8% DEF for allies within range with less than 40% HP
Nine Colored Deer 1 ATK +25, DEF +15 Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
2 ATK +40, DEF +20 Talent Upgrade: Apply 20% -> 23% of Shelter effect to allies within range with less than 40% -> 50% of HP
3 ATK +50, DEF +25 Talent Upgrade: Apply 23% -> 26% percentage of Shelter effect to allies within range with less than 50% -> 60% percentage of HP
Quercus 1 HP +60, ATK +15, DEF +10 Trait Upgrade: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% --> 100% of ATK)
2 HP +90, ATK +20, DEF +15 Talent Upgrade: Apply 14% -> 16% of Shelter effect to allies within range with more than 70% of HP
3 HP +110, ATK +30, DEF +25 Talent Upgrade: Apply 16% of Shelter effect to allies within range with more than 70% -> 60% of HP
Almond 1 HP +130, DEF +17 Trait Upgrade: Can Shift enemies by using skills. Can be deployed on Ranged Tiles. While being pulled, enemies take Arts damage proportional to the distance traveled
2 HP +220, DEF +22 Talent Upgrade: Immediately recovers 8 -> 10 SP when activating her skill for the first time in battle
3 HP +280, DEF +25 Talent Upgrade: Immediately recovers 10 -> 12 SP when activating her skill for the first time in battle
Saga (Module 2) 1 ATK +50, DEF +20 Trait Upgrade: Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies
2 ATK +62, DEF +38 Talent Upgrade: Increases damage dealt against enemies with less than 50% HP by 10%; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
3 ATK +70, DEF +44 Talent Upgrade: Increases damage dealt against enemies with less than 50% HP by 10% -> 15%; When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets
Ch'en (Module 2) 1 ATK +52, DEF +28 Trait Upgrade: Normal attacks deal damage twice, Attacks ignore 70 DEF
2 ATK +68, DEF +36 Talent Upgrade: ATK increases +5% -> +11%; DEF increases +5% -> +11%; Physical Dodge increases +10% -> +15%
3 ATK +85, DEF +42 Talent Upgrade: ATK increases +11% -> +15%; DEF increases +11% -> +15%; Physical Dodge increases +15% -> +18%

◆ English voiceover is updated for certain operators:

  • Jessica The Liberated

  • Franka

[Skins]


Credits: PRTS, /u/Reddit1rules, /u/Windgesang_

top 1 comments
sorted by: hot top controversial new old
[–] Halberd@kbin.social 1 points 1 year ago

"Can I have Gladiia"-Doc

"We have Gladiia at home"- Kal'tsit

Gladiia at home- Almond


Man this batch of modules is super mediocre.