Arknights
Arknights is a free-to-play mobile Tower Defense gacha game developed by Hypergryph. Lemmy users, please visit the original instance for the full rules. But TL;DR, No NSFW art, very low effort shitposts, english only, no AI art, no excessive self-promo.
The glorious Leithanien music will go on eternally .
- CV-6: Oriron Cluster
- CV-7: Integrated Device
- CV-8: Loxic Kohl
Farming efficiency: Device > Kohl > Oriron
Again thanks to Gamepress for all the calculations.
Would advise to visit oldwell.info.
Chapter 13 is out! Change of mechanic in chapter release, you get sanity boosters and material loot from spending sanity, so no more chance for drop and no more 1-7 being best farm stage .
Delphine is our new chapter welfare.
The banner that came along has Hoeder, Quercus, Vendela and Verdant.
Remember that doing at maximum difficulty also rewards all lower difficulties first time rewards as well.
Event PV
Also Oldwell.info if you curios what will be next
~~I didn't done Design of strife thread due event being so hard that people who need guides know where to find them~~
~~edited due being confused how mechanic worked~~
Black steel event! Black steel event! Black steel~~~ event!
- CV-6: Sugar Pack
- CV-7: Grindstone
- CV-8: Transmuted Salt
Farming efficiency: Sugar > Grindstone > Salt
Again thanks to Gamepress for all the calculations.
The event stages will be released in parts:
Part 1 : Septemeber 5 - September 19
Part 2: Septemeber 12 - September 19
Would advise to visit oldwell.info.
Big mechs, strange phenomena and good intention going awry!
Dorothy Vision returns!
~~there was never delay, no delays in our schedule~~
DV-8: Incandescent Ally
IDV-7: Loxic Kohl
DV-6: Polyester Pack
Farming efficiency: Kohl > alloy > Poly
Again thanks to Gamepress for all the calculations.
Returning Players:
The following stages should be cleared for certs: DV-1, DV-2, DV-3, DV-4, DV-5, DV-6, DV-7, DV-8, DV-EX-8-CM.
Would advise to visit Oldwell.info for upcoming events.
Our first Vignette in ages that also related to IS4 that will be soon afterwards!
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FD-7: Oriron Cluster
-
FD-8: Integrated Device
Farming efficiency: Integrated Device > Oriron Cluster
Again thanks to Gamepress for all the calculations.
The only way to unlock Vignettes stories are by using Information Fragments so best to buy as much as you can instead of using red certificates.
Would advise to visit oldwell.info.
~~Also late posting this, so sorry for being late~~
Boss rush event is back!
From February 12, 2024, 10:00(UTC-7) - February 26, 2024, 03:59(UTC-7) .
You don't need to clear all stages, but clearing them all and doing side missions will net you so much points that you don't need to "grind" event.
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TN-1: Survival of the Fittest - Preset Operators
All DP will be consumed whenever a non-Vanguard Operator is deployed. For each DP consumed in this manner, that Operator gains +1% ATK . -
TN-2: Blood an Terror - Preset Operators
For each Yan Operator on the field, including their summons, all Operators and summons have +8% HP and recover +0.8% HP/s
3.TN-3: Deep in Danger - Preset Operators
Each time an Operator uses a skill, all Rhine Lab Operators gain +2 SP
Bosses:
- TN1 : Pancho Salas, The Big Ugly Thing
- TN2 : Tola, Blood Knight, Damazti Cluster
- TN3 : Quintus, First to Talk, The Endspeaker
- TN4 : Father Agenir, Andoain, Zaaro
Sources:
https://oldwell.info/
https://arknights.wiki.gg/wiki/Trials_for_Navigator_3
Underground city? Check. Genius little people? Check. Trouble in paradise? Check!
The return of Ideal city is here!
IC-9: RMA70-12
IC-8: Coagulating Gel
IC-7: Aketon
Farming efficiency: Gel > Aketon > RMA
Again thanks to Gamepress for all the calculations.
Returning Players:
The following stages should be cleared for certs: IC-1, IC-2, IC-3, IC-4, IC-5, IC-6, IC-7, IC-8, IC-9, IC-EX-8-CM .
Would advise for future resource farming and vague prediction of future in-game events
Operator Information
Key:
- E2 max for HP/ATK/DEF/RES; Trust bonuses included
- Welfares and 4*s regarded as Pot 6; other units regarded as Pot 1
- E0 -> E1 -> E2 for DP Cost and Block (if applicable)
6* Guardian: Shu
Trait: Can heal allies by using skill(s)
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
3213 | 529 | 1.2s | 18 -> 20 -> 22 |
DEF | RES | Block Count | Redeployment Time |
662 | 10 | 1 | 70s |
Trust bonus: ATK +50, DEF +60
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | HP +200 | ATK +25 | Improves First Talent | DP Cost -1 |
Talents
- Talent 1:
When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore 70 (+5) HP per second and grant 10% (+2%) Sanctuary
- Talent 2:
When there are three Operators of different classes deployed, all Operators gain +12% Max HP; When there are three Operators of the same class deployed, all Operators gain +12 ASPD; When there are 4 [Sui] Operators in the squad, all Operators gain +12% ATK and +1 SP every 4 seconds.
Skills
- S1: 0/5 (0/4) Initial SP, Auto Recovery, Auto Activation
Restores the HP of a nearby ally with less than 50% HP by 150% (180%) of the Operator’s ATK in the next attack
Can store 2 (3) charges
- S2: 20/30 (20/25) Initial SP, Auto Recovery, Manual Activation, 25s Duration
Stops attacking and focuses on healing up to 2 friendly units in range; ATK +90% (+120%); Block +1; Talent 1 effect increases to 1.4x (1.5x).
There is a separate interval for healing.
- S3: 30/50 (30/45) Initial SP, Auto Recovery, Manual Activation, 30s Duration
Healing Range expands; Can attack and heal Operators simultaneously; ATK +34% (+50%). When there are ground enemies on sown tiles, friendly units within range gain 20% (25%) ATK and +20 (+25) ASPD. When enemies pass through sown tiles, they gain the following effect: When they move at least 3 tiles (2 tiles) from the sown tile, they will be teleported back to the sown tile.
Base Skills
E0: When assigned to a Factory, the Morale consumption of all Operators in the current Factory is reduced by -0.1 per hour.
E2: When assigned to a Factory, for every 3 <Worldly Plight>, productivity +1%.
6* Soloblade: Zuo Le
Trait: Can’t be healed by other units. Recovers 70 self HP every time this Operator attacks an enemy
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
4198 | 820 | 1.2s | 22 -> 24 -> 26 |
DEF | RES | Block Count | Redeployment Time |
355 | 0 | 1 | 70s |
Trust bonus: Max HP +340, ATK +40, DEF +40
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeployment Time -4 | ATK +26 | Improves Second Talent | DP Cost -1 |
Talents
- Talent 1:
Gains up to +50 ASPD and +2 SP-recovery Tenacity (reaches maximum bonus when losing 70% Max HP)
- Talent 2:
20% (+3%) chance to gain 1 SP when attacking; this chance increases to 70% (+5%) when below 50% HP
Skills
- S1: 4/5 (6/4) Initial SP, Auto Recovery, Auto Activation
The ATK of the next attack is increased to 160% (200%). When Zuo Le’s HP is below 80%, he will attack an additional time. When Zuo Le’s HP is below 50%, he will attack 2 additional times.
Can store 2 (3) charges
- S2: 10/24 (13/20) Initial SP, Auto Recovery, Manual Activation, 12s Duration
Immediately loses 50% current HP and gains a Barrier equal to 90% (120%) Max HP. ATK +140% (+170%); Block +1; attacks all blocked enemies.
The Barrier cannot exceed 200% Max HP and decays at a rate of -200 per second after the skill ends.
- S3: 6/28 (10/25) Initial SP, Automatic Recovery, Manual Activation
Slashes 7 times at enemies, each slash dealing 220% (245%) ATK as Physical Damage to 3 enemies (the percentage of the last hit is doubled and targets are Stunned for 4 (5) seconds). During the skill, the Trait’s HP recovery is changed to obtaining a Barrier
thrice the recovery amount
The Barrier cannot exceed 200% Max HP and lasts 15 seconds.
Base Skills
E0: When assigned to be the Trainer in the Training Room, Operators’ Specialization training speed +25%.
E2: When assigned to be the Trainer in the Training Room, for each time a Specialization is completed, 1 <Martial Arts> will be obtained. When Martial Arts reaches the limit, the next time this Operator trains a Guard Operator to Specialization Level 1, the training will be immediately completed and all <Martial Arts> are consumed.
5* Decel Binder: Grain Buds
Trait: Deals Arts damage and Slow the target for a short time
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1260 | 590 | 1.9s | 13 -> 15 -> 15 |
DEF | RES | Block Count | Redeployment Time |
100 | 20 | 1 | 70s |
Trust bonus: ATK +65
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeployment Time -4 | ATK +23 | Improves Talent | DP Cost -1 |
Talent
ASPD +10 (+2); when attacking [Wild Beasts], the Trait’s Slow duration is increased by 0.4 seconds.
Skills
- S1: 0/6 (0/5) Initial SP, Auto Recovery, Auto Activation
The next attack deals 170% (210%) ATK as Arts Damage and attacks 1 additional target.
Can store 2 (3) charges
- S2: 10/25 (15/25) Initial SP, Auto Recovery, Manual Activation, 14s (15s) Duration
Upon skill activation, stops attacking enemies and applies Sleep to 3 enemies in range for 4 (5) seconds; After this state ends, Grain Buds gains +90 (+130) ASPD and attacks 3 targets simultaneously.
Base Skills
E0: When assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place).
E2: When assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place).
5* Standard Bearer: Wanqing
Trait: Cannot block enemies during the skill duration
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1616 | 514 | 1.3s | 8 -> 10 -> 10 |
DEF | RES | Block Count | Redeployment Time |
425 | 0 | 1 | 70s |
Trust bonus: HP +100, DEF +45
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeployment Time -10 | DP Cost -1 | Improves Talent | DP Cost -1 |
Talent
Operators in the surrounding 8 tiles gain 6% max HP. If deployed in the same direction as Wanqing, the effect is increased to 10%.
Skills
- S1: 12/29 (15/26) Initial SP, Auto Recovery, Manual Activation, 8s Duration
Stops attacking and recovers 18 DP over the skill duration
- S2: 10/34 (16/30) Initial SP, Auto Recovery, Manual Activation, 15s Duration
Stops attacking and recovers 20 DP over the skill duration. Surrounding Operators recover 20% (25%) of Wanqing’s ATK as HP per second, and Operators deployed in the same direction as Wanqing gain +20 (+25) ASPD
Base Skills
E0: When assigned to the Workshop to process any material, the production rate of byproduct increases by 65%.
E2: When assigned to the Workshop to process any material, recipes with Morale cost of 4 have -1 Morale cost.
5* Pioneer: Kestrel
Trait: Blocks 2 enemies
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1960 | 587 | 1.05s | 9 -> 11 -> 11 |
DEF | RES | Block Count | Redeployment Time |
362 | 0 | 2 | 70s |
Trust bonus: ATK +50, DEF +20
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeployment Time -4 | ATK +23 | Improves First Talent | DP Cost -1 |
Talents
- Talent 1:
When attacking, has a 22% chance to increase ATK to 140%
- Talent 2:
In [Tales within the Sand], carried resources are sent to the backpack upon skill activation
Skills
- S1: 14/38 (20/35) Initial SP, Auto Recovery, Auto Activation
Instantly gains 12 Deployment Points.
- S2: 10/34 (16/30) Initial SP, Auto Recovery, Manual Activation, 15s Duration
Recovers 11 DP (12 DP) over the skill duration; ATK +28% (+40%); ASPD +30 (+40); Talent 1 activation chance increases to 1.9x (2.5x)
Base Skills
E0: When assigned to the Control Center, all Operators in Dormitories recover +0.05 Morale per hour (strongest effect of the same type applies).
E2: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Module Information
Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Chongyue | 1 | HP +210 ATK +25 DEF +20 | Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge |
2 | HP +240 ATK +35 DEF +25 | Talent upgrade: Chongyue recovers 3 -> 4 SP if he defeats at least one enemy with a skill | |
3 | HP +260 ATK +45 DEF +30 | Talent upgrade: Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, recover 1 SP instead | |
Mountain | 1 | HP +160 ATK +35 DEF +15 | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP +175 ATK +50 DEF +20 | Talent upgrade: 20% -> 23% chance for attacks to deal 160% -> 165% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | |
3 | HP +200 ATK +60 DEF +20 | Talent upgrade: 23% -> 25% chance for attacks to deal 165% -> 170% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | |
Indra | 1 | HP +120 ATK +35 | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP +170 ATK +45 | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% -> +110% in the next attack if the Dodge is successful | |
3 | HP +200 ATK +50 | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +110% -> +120% in the next attack if the Dodge is successful | |
Flint | 1 | HP +150 ATK +30 | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP +170 ATK +45 | Talent upgrade: Deals 140% -> 145% damage to enemies that are not blocked by this unit | |
3 | HP +185 ATK +55 | Talent upgrade: Deals 145% -> 150% damage to enemies that are not blocked by this unit | |
Dagda | 1 | HP +120 ATK +35 | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP +170 ATK +45 | Talent upgrade: Has 30% chance of increasing ATK to 150% -> 156% when attacking. When deployed, this multiplier increases by 5% -> 6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | |
3 | HP +200 ATK +50 | Talent upgrade: Has 30% chance of increasing ATK to 156% -> 162% when attacking. When deployed, this multiplier increases by 6% for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | |
Beehunter | 1 | HP +120 ATK +30 | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP +145 ATK +40 | Talent upgrade: Each consecutive attack on the same target increases ATK by 6% -> 7%, stacking up to 5 times. Stacks will be lost upon switching targets. | |
3 | HP +170 ATK +45 | Talent upgrade: Each consecutive attack on the same target increases ATK by 7% -> 8%, stacking up to 5 times. Stacks will be lost upon switching targets. | |
Jackie | 1 | HP +120 ATK +20 DEF +10 | Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge |
2 | HP +130 ATK +25 DEF +15 | Talent upgrade: 33% -> 38% Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | |
3 | HP +140 ATK +30 DEF +20 | Talent upgrade: 38% -> 40% Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | |
Shu | 1 | HP +160 ATK +30 DEF +30 | Trait upgrade: Can heal allies by using skill(s); When healing allied units with less than 50% HP, increases heal amount by 15% |
2 | HP +210 ATK +40 DEF +40 | Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore 70 -> 80 HP per second and grant 10% Sanctuary | |
3 | HP +270 ATK +50 DEF +50 | Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore 80 HP per second and grant 10% -> 15% Sanctuary; when deployed, seeds will be sown on Shu's tile | |
Zuo Le | 1 | ATK +55 DEF +40 | Trait upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; Gain 25% Sanctuary when HP is below 50% |
2 | ATK +75 DEF +50 | Talent upgrade: Gains up to 50 -> 60 ASPD and +2 -> +2.2 SP-recovery Tenacity (reaches maximum bonus when losing 70% -> 60% of Max HP) | |
3 | ATK +90 DEF +60 | Talent upgrade: Gains up to 60 -> 70 ASPD and +2.2 -> +2.3 SP-recovery Tenacity (reaches maximum bonus when losing 60% -> 50% of Max HP) | |
Grain Buds | 1 | HP +90 ATK +33 | Trait upgrade: Deals Arts damage and Slow the target for a short time; SP recovery +0.2/sec when there are enemies within range |
2 | HP +110 ATK +38 | Talent upgrade: ASPD +10 -> +12; when attacking [Wild Beasts], the Trait’s Slow duration +0.4s -> +0.6s | |
3 | HP +120 ATK +41 | Talent upgrade: ASPD +12 -> +14; when attacking [Wild Beasts], the Trait’s Slow duration is +0.6s -> +0.8s | |
Wan Qing | 1 | HP +105 DEF +45 | Trait upgrade: Cannot block enemies but grants +1 Block to the Operator in front during skill duration |
2 | HP +120 DEF +55 | Talent upgrade: Operators in the surrounding 8 tiles gain +6% -> +8% max HP. If deployed in the same direction as Wan Qing, the effect is 10% -> 12% | |
3 | HP +135 DEF +60 | Talent upgrade: Operators in the surrounding 8 tiles gain +8% -> +10% max HP. If deployed in the same direction as Wan Qing, the effect is 12% -> 14% | |
Kestrel | 1 | HP +150 ATK +14 DEF +12 | Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4 |
2 | HP +170 ATK +24 DEF +18 | Talent upgrade: In [Tales within the Sand], +0.2 SP/s; and carried resources are sent to the backpack upon skill activation | |
3 | HP +180 ATK +30 DEF +20 | Talent upgrade: In [Tales within the Sand], +0.2 -> +0.3 SP/s; and carried resources are sent to the backpack upon skill activation |
Credits:
- Datamine source: https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh_CN/gamedata/excel
- u/kbin1rules for module information input
Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Chongyue | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge |
2 | HP++ ATK++ DEF++ | Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: Chongyue recovers more SP if he defeats at least one enemy with a skill; if no enemy is defeated, recover a certain amount of SP instead | |
Mountain | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP++ ATK++ DEF++ | Talent upgrade: Increased chance for attacks to deal more damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: Further increased chance for attacks to deal even more damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | |
Indra | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP++ ATK++ | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK further increased in the next attack if the Dodge is successful | |
3 | HP+++ ATK+++ | Talent upgrade: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK even further increased in the next attack if the Dodge is successful | |
Flint | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP++ ATK++ | Talent upgrade: Deals further increased damage to enemies that are not blocked by this unit | |
3 | HP+++ ATK+++ | Talent upgrade: Deals even further increased damage to enemies that are not blocked by this unit | |
Dagda | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP++ ATK++ | Talent upgrade: Has 30% chance of increasing ATK to a higher amount when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | |
3 | HP+++ ATK+++ | Talent upgrade: Has 30% chance of increasing ATK to an even higher amount when attacking. When deployed, this multiplier increases by a greater amount for every enemy defeated within the 4 adjacent tiles of a [Glasgow Gang] Operator (max 240%) | |
Beehunter | 1 | HP+ ATK+ | Trait upgrade: Blocks 1 enemy; Gains +10 ASPD when HP is above 50% |
2 | HP++ ATK++ | Talent upgrade: Each consecutive attack on the same target increases ATK by a greater amount, stacking up to 5 times. Stacks will be lost upon switching targets. | |
3 | HP+++ ATK+++ | Talent upgrade: Each consecutive attack on the same target increases ATK by an even greater amount, stacking up to 5 times. Stacks will be lost upon switching targets. | |
Jackie | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 1 enemy; Gains 15% Physical Dodge |
2 | HP++ ATK++ DEF++ | Talent upgrade: Has greater Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: Has even greater Physical Dodge; After a successful dodge, gains +12 ASPD (Lasts for 5s, does not stack) | |
Shu | 1 | HP+ ATK+ DEF+ | Trait upgrade: Can heal allies by using skill(s); When healing allied units with less than 50% HP, increases heal amount by 15% |
2 | HP++ ATK++ DEF++ | Talent upgrade: When healing Operators, seeds will be planted on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant 10% Sanctuary | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: When healing Operators, seeds will be sown on the targets and the 4 adjacent tiles, and applies the following effects: restore a greater amount of HP per second and grant a stronger Sanctuary; when deployed, seeds will be sown on Shu's tile | |
Zuo Le | 1 | ATK+ DEF+ | Trait upgrade: Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy; Gain 25% Sanctuary when HP is below 50% |
2 | ATK++ DEF++ | Talent upgrade: Gains up to higher ASPD and faster SP-recovery Tenacity (reaches maximum bonus when losing a lesser amount of Max HP) | |
3 | ATK+++ DEF+++ | Talent upgrade: Gains up to even higher ASPD and even faster SP-recovery Tenacity (reaches maximum bonus when losing an even lesser amount of Max HP) | |
Grain Buds | 1 | HP+ ATK+ | Trait upgrade: Deals Arts damage and Slow the target for a short time; SP recovery +0.2/sec when there are enemies within range |
2 | HP++ ATK++ | Talent upgrade: ASPD increases further; when attacking [Wild Beasts], the Trait’s Slow duration is further extended | |
3 | HP+++ ATK+++ | Talent upgrade: ASPD increases even further; when attacking [Wild Beasts], the Trait’s Slow duration is even further extended | |
Wan Qing | 1 | HP+ DEF+ | Trait upgrade: Cannot block enemies but grants +1 Block to the Operator in front during skill duration |
2 | HP++ DEF++ | Talent upgrade: Operators in the surrounding 8 tiles gain further increased max HP. If deployed in the same direction as Wan Qing, the effect is improved more | |
3 | HP+++ DEF+++ | Talent upgrade: Operators in the surrounding 8 tiles gain even further increased max HP. If deployed in the same direction as Wan Qing, the effect is improved even more | |
Kestrel | 1 | HP+ ATK+ DEF+ | Trait upgrade: Blocks 2 enemies; The first Deployment Cost -4 |
2 | HP++ ATK++ DEF++ | Talent upgrade: In [Tales within the Sand], self SP-recovery is increased; and carried resources are sent to the backpack upon skill activation | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: In [Tales within the Sand], self SP-recovery is further increased; and carried resources are sent to the backpack upon skill activation |
Back to Siesta with Swire and Eyjafjalla looks like we will learn about Eyja parents.
The limited banner feature:
-
Swire the Elegant Wit
-
Poncirus
and limited operator of this banner -
Eyjafjalla the Hvít Aska
As it is Limited banner you will get coupon for 10 pulls and 1 pull a day until the end of the banner. Old Limited operators that can be pulled as off banner with x5 weight would be
-
Ch'en the Holungday
-
Gavial the Invincible
So according to So Long Adele - Farming Guide from gamepress
Efficiency (based on all possible stage drops): Manganese > Aketon > Crystal
The event stages will be released in parts:
[A Holiday at the Hot Sprigs]: January 16, 2024, 10:00(UTC-7) - February 6, 2024, 03:59(UTC-7)
[Treasurehunting in Siesta]: January 23, 2024, 16:00(UTC-7) - February 6, 2024, 03:59(UTC-7)
[Surfing the Lava]: January 30, 2024, 16:00(UTC-7) - February 6, 2024, 03:59(UTC-7)
Good luck with pulls!
Everything that will be on anniversary event in one place.
~~also giveaway if you repost it on twitter/facebook~~
match 3 minigame that will give 30k lmd and another minigame that will unlock later on.
Operator Information
Key:
- E2 max for HP/ATK/DEF/RES; Trust bonuses included
- Welfares regarded as Pot 6; other units regarded as Pot 1
- E0 -> E1 -> E2 for DP Cost and Block (if applicable)
6* Hunter: Ray
Trait: Attacks consume ammo and increase ATK to 120%. While not attacking, gradually reloads ammo (up to 8 ammo)
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1933 | 1192 | 1.6s | 17 -> 19 -> 21 |
DEF | RES | Block | Redeploy Time |
228 | 0 | 1 | 70s |
Trust bonus: ATK +120
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeployment Time -4 | ATK +37 | Improves Second Talent | DP Cost -1 |
Talents
- Talent 1
Ray can deploy a Sand Beast within her Attack Range that scouts a certain area, lasting for 25 seconds and extending her Attack Range; Ray prioritizes attacking targets in the Sand Beast's range and the Physical Damage dealt by Ray is increased by 15%
Note: The Sand Beast's range is the surrounding 8 tiles.
- Talent 2
Attacks on the same target increase ATK by 8% (9%), stacking up to 3 times
Skills
- S1: 10/12 (10/10) Initial SP, Automatic Recovery, Manual Activation
Immediately attacks the target with a special bullet, dealing 360% (450%) ATK as Physical Damage and pushing the target away with medium (large) force. If the target is defeated, the next reload will grant additional ammo.
Can store 1 (2) charge(s)
- S2: 0/16 (0/16) Initial SP, Offensive Recovery, Automatic Activation
Passive: When the Sand Beast retreats, recovers all bullets that hit the scouted area
Active: Ray's Attack Range expands; ATK +90% (+120%); Redeployment Time of the Sand Beast is reduced by 30% (40%)
Unlimited duration
- S3: 20/33 (20/30) Initial SP, Automatic Recovery, Manual Activation, 16s Duration
Ray immediately stops attacking until ammo is fully reloaded; reload interval -1.2 seconds; Attack Range expands. Attacks deal 270% (330%) ATK as Physical Damage and Bind the target for 2s . If an enemy is defeated during the skill, restores 10 SP at the end of the skill.
Base Skills
E0: When assigned to the Workshop to process Elite Materials, byproduct rate increases by 75% (E2: 80%)
E2: When assigned to the Workshop to process Elite materials, any byproducts of T3 quality produced will be Orirock Clusters
5* Primal Caster: Warmy
Trait: Attacks deal Arts Damage and additional Elemental Damage
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1358 | 646 | 1.6s | 18 -> 20 -> 20 |
DEF | RES | Block | Redeploy Time |
106 | 15 | 1 | 70s |
Trust bonus: ATK +65
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeployment Time -4 | ATK +25 | Improves Talent | DP Cost -1 |
Talent
Enemies within Warmy's Attack Range receive 300% (320%) ATK as Elemental Damage when Burn Fallout is triggered
Skills
- S1: 6/23 (10/20) Initial SP, Automatic Recovery, Manual Activation, 20s Duration
ASPD +70 (+100); attacks deal 15% of Arts Damage dealt as Burn Damage
- S2: 10/20 (12/20) Initial SP, Automatic Recovery, Manual Activation, 15s Duration
Attack Interval +0.9 seconds; ATK +170% (+200%); attacks 2 targets simultaneously
Charged: Attacks 3 targets simultaneously instead; skill duration increased to 30 seconds; attacks deal an additional 50% ATK as Elemental Damage to targets under Burn Fallout
Base Skills
E0: When assigned to a Dormitory, restores +0.15 (E2: +0.2) Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
E2: When assigned to a Factory, Precious Metal formula related productivity +30%
Credits:
The story about music, new experiences and tragic future. Lingering Echoes returns and the annoying beams that help from some enemies while others will use it against you.
LE-7: Semi-Synthetic Solvent
LE-6: Grindstone
LE-5: Sugar Pack
Farming efficiency: Sugar > Grindstone > Solvent.
Again thanks to Gamepress for all the calculations.
Returning Players:
The following stages should be cleared for certs: LE-1, LE-2, LE-3, LE-4, LE-5, LE-6, LE-7, LE-8, LE-EX-8-CM
Hortus De Escapismo is here! Ideal city was last time when unit with Ammo mechanic come to global and now be prepared to a slew of new operators with this mechanic!
Total Sanity required is 3800
The event runs for 2 weeks, so natural Sanity regen supplies 3360. The weekly mission Top pots give an extra 240 per week, for a total of 480, or 720 if you saved from the week before. Total possible of f2p regen is about 3840
Natural sanity generation will be enough to clear the shop.
-
HE-6: Orirock Cluster
-
HE-7: Coagulating Gel
-
HE-8: RMA70-12
Farming efficiencies: RAM > Gel > Rocks
Thanks again Gamepress for useful info.
So what your aims? Will you go for new and shiny 6 star with ammo mechanic or wait till summer limited banner comes?
The long awaited future replacement of Contingency Contract , the beta iteration of CC 2.0.
I wanted to try it a bit myself before starting this megathread, from what it seems the rumours I heard on reddit and jokes about leaving your PC ~~(and god forbid your phones)~~ for hours is pretty much on point.
With Meta squad 300 points is easy to get, 540 if you are really committed else wait till "Daily" stages unlock in 2 ,5 and 8 days.
Then you can try your hand at medal aka 600 points.
Special mention Challenge for Dorothy "Inescapable Dream" have a text that requires 50 overall in Dispatch/Planning.
Easiest to pick are all Dorothy challenges and Deployment/Max squad limit. Else look at "Test details" if you have enough points for "Sanctuary Judgement"
If there is any guides or explanations how to manage Pinch-Out easily, I would add to body of this Megathread or pin if you made your own thread with a guide.
Good luck with this one, it is bad as people joked about.
Hello there! I've painstakingly compiled all the info on the new operators from The Rides to Lake Silberneherze into easy to read pictures:
- Trying to explain CN's elemental damage with EN's constraints is very annoying and I really do apologize if the reminder text is too wordy, Valarqvin can't come to EN soon enough to finally set things straight.
- Tho, isn't it a bit strange that HG is giving a free Wandering Medic in an event with no elemental damage? (the impairment types, not the 4th damage type)
- All in all, Harold feels like he's yet another operator lost in huge pile of tech operators Arknights already got.
- Heh, Chen voices Leto in CN.
- Leto's talent giving +21 ASPD to Rosa or Istina definitely aint bad
- I do hope Chinese players playtest Leto S2 ASAP and not just ignore her just because she's a 5 star, I really wanna know how it works and whether there's any loopholes.
- Even if worst comes to worst, she'll definitely have a home in Bearknights.
- Now, some of you will wonder why did I translate Degenbrecher's keyword as Disarm when its more accurately translated as "Tremble" (战栗/zhàn lì)? Well, its because the first question most people will ask when they see Degenbrecher playable will be, "can Degenbrecher Disarm?"
- Tho speaking of Disarm, it sure is very nerfed compared to the enemy version isn't it? Not only does it require blocking to even work so ranged enemies can still shoot, it can't even prevent enemy skills unlike the enemy version.
- Huge missed opportunity not hiring Mace the voice actress to voice Degenbrecher's CN dub, when Degenbrecher is called a mace in Chinese (锏/Jian)
- It's really concerning that Degenbrecher S3 has both the invincibility of Chen S3 and AOE coverage of Irene S3, and its an auto charge skill to boot.
Development Notes
- Inspired by my Endfield spinoff post, this batch of operator patch notes are the first to be made in 1.5k resolution (2168x1220)! I've used 1080p for the longest time, but the size constraint is starting to really creep in as new ops with more and more text come in.
- And with the new resolution comes a new layout, which means pretty much all the legacy bits from my early days are gone now.
- But I gotta admit, this batch of operator patch notes are very rushed, they don't have as much detail as I'd liked especially with the backgrounds.
- Avro is a really neat font, but it's definitely not applicable in every situation.
And finally, if you're still here Boelthor, I just want to say:
Minal 'Aidin wal-Faizin.
Operator Information
Key:
- E2 max for HP/ATK/DEF/RES; Trust bonuses included
- Welfares regarded as Pot 6; other units regarded as Pot 1
- E0 -> E1 -> E2 for DP Cost and Block (if applicable)
6* Swordmaster: Degenbrecher
Trait: Normal attacks deal damage twice
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
2891 | 685 | 1.3s | 19 -> 21 -> 23 |
DEF | RES | Block | Redeploy Time |
389 | 0 | 2 | 70s |
Trust bonus: ATK +50, DEF +50
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Improves Talent 1 | ATK +23 | Improves Talent 2 | DP Cost -1 |
Talents
- Talent 1
When dealing damage, there is a 10% chance to increase ATK to 160% (+5%), and the target will be [Shaken] for 5 seconds
[Shaken]: Unable to use normal attacks when blocked
- Talent 2
Ignores 25% (+5%) DEF when attacking [Shaken] targets
Skills
- S1: 0/5 (0/3) Initial SP, Offensive Recovery, Automatic Activation
The next attack deals 190% (220%) ATK as Physical Damage twice to 6 surrounding enemies
- S2: 5/12 (10/12) Initial SP, Offensive Recovery, Manual Activation
Immediately slashes twice at 5 (6) ground enemies in front; slashes thrice at blocked enemies instead. The chance of activating Talent 1 is increased to 100%, and each slash deals 280% (310%) ATK as Physical Damage
Can store 2 charges
- S3: 15/33 (20/30) Initial SP, Automatic Recovery, Manual Activation
Slashes 10 times at enemies, each slashing dealing 200% (235%) ATK as Physical Damage to 6 enemies. The chance of activating Talent 1 is increased to 100%, and each slash drags enemies towards Degenbrecher moderately
When the skill ends, deals 300% (330%) ATK as Physical Damage, and drags all enemies towards Degenbrecher significantly
Base Skills
E0: When assigned to a Trading Post, order acquisition efficiency +20% (E2: +25%) and the order limit -2 (E2: -6) (to a minimum of 1)
E2: When assigned to a Trading Post, order acquisition efficiency +25% for every 5 order limit provided by Operators stationed at that Trading Post, up to a maximum of +100% efficiency
5* Lord: Leto
Trait: Can launch Ranged Attacks that deal 80% of normal ATK
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
2490 | 720 | 1.5s | 17 -> 19 -> 19 |
DEF | RES | Block | Redeploy Time |
375 | 10 | 2 | 70s |
Trust bonus: ATK +75
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeploy time -4 | DEF +25 | Improves Talent | DP Cost -1 |
Talent
When Leto's skill is active, all [Ursus Student Self-Governing Group] Operators gain +21 (+3) ASPD
Skills
- S1: 10/39 (15/35) Initial SP, Automatic Recovery, Manual Activation, 35s Duration
ATK +34% (+45%); ASPD +35 (+45)
- S2: 12/35 (16/28) Initial SP, Automatic Recovery, Manual Activation, 25s Duration
When activated, immediately activates the skills of all other [Ursus Student Self-Governing Group] Operators whose skills are ready
Leto gains +80% (+115%) ATK; attacks 1 extra target; and ranged attacks no longer deal reduced damage
Base Skills
E0: When assigned to be the Trainer in the Training Room, Guard Operators’ Specialization training speed +30%
E2: When assigned to a Factory, if Gummy is assigned to a Trading Post, Battle Record formula related productivity +35%
5* Wandering Medic: Harold
Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
Stats
HP | ATK | Attack Interval | Deployment Cost |
---|---|---|---|
1550 | 420 | 2.85s | 12 -> 14 -> 14 |
DEF | RES | Block | Redeploy Time |
100 | 10 | 1 | 70s |
Trust bonus: Max HP +150, ATK +35
Potential gains:
Potential 2 | Potential 3 | Potential 4 | Potential 5 | Potential 6 |
---|---|---|---|---|
DP Cost -1 | Redeploy time -10 | DP Cost -1 | Improves Talent | DP Cost -1 |
Talents
- Talent
Targets within Harold's Attack Range who have received over 50% Elemental Damage will receive 18% less Elemental Damage
Skills
- S1: 20/32 (20/30) Initial SP, Automatic Recovery, Manual Activation, 30s Duration
ATK +70% (+90%)
- S2: 15/35 (18/30) Initial SP, Automatic Recovery, Manual Activation, 25s Duration
ASPD +80 (+100); prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases to 200% (250%)
Base Skills
E0: When assigned to the Reception Room, Clue search speed increases by 10%
E2: When assigned to the Reception Room, increases the likelihood of obtaining Clues corresponding to the faction of the other Operator assigned to the Reception Room (no effect if there are no other Operators in the Reception Room)
Module Information
Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Goldenglow | 1 | HP +90 ATK +22 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator's ATK) |
2 | HP +110 ATK +32 | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% -> 340% of Goldenglow's ATK as Arts damage to enemies in a small area | |
3 | HP +125 ATK +38 | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% -> 360% of Goldenglow's ATK as Arts damage to enemies in a small area | |
Kjera | 1 | HP +65 ATK +18 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) |
2 | HP +90 ATK +23 | Talent upgrade: ATK +13% -> +18%, when there are two or more ground tiles within Attack Range, ATK +19% -> +24% | |
3 | HP +102 ATK +28 | Talent upgrade: ATK +18% -> +21%, when there are two or more ground tiles within Attack Range, ATK +20% -> +27% | |
Rockrock | 1 | HP +50 ATK +13 DEF +11 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator's ATK) |
2 | HP +70 ATK +15 DEF +14 | Talent upgrade: Gain +4% ATK every 15s -> 10s when this unit remains on the battlefield, stacking up to 4 times | |
3 | HP +80 ATK +18 DEF +16 | Talent upgrade: Gain +4% ATK every 10s when this unit remains on the battlefield, stacking up to 4 times; gains +5 ASPD when fully stacked | |
Minimalist | 1 | HP +60 ATK +20 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) |
2 | HP +85 ATK +25 | Talent upgrade: When attacking, has a 30% -> 35% chance to increase that ATK to 150% -> 155% | |
3 | HP +100 ATK +30 | Talent upgrade: When attacking, has a 35% chance to increase that ATK to 155% -> 160% | |
Click | 1 | ATK +15 DEF +10 | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) |
2 | ATK +20 DEF +13 | Talent upgrade: Click and her Drones gain +12 -> +15 ASPD | |
3 | ATK +25 DEF +15 | Talent upgrade: Click and her Drones gain +15 -> +18 of ASPD | |
Degenbrecher | 1 | HP +80 ATK +35 DEF +35 | Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills |
2 | HP +100 ATK +44 DEF +44 | Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 160% -> 165%, and the target will be [Shaken] for 5 seconds | |
3 | HP +120 ATK +50 DEF +50 | Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 165% -> 170%, and the target will be [Shaken] for 5 seconds | |
Reed the Flame Shadow | 1 | HP +105 ATK +32 | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
2 | HP +145 ATK +42 | Talent upgrade: When healing an ally, the healing amount is increased by 3%, and Reed the Flame Shadow heals herself for 50% -> 55% of the amount healed | |
3 | HP +160 ATK +50 | Talent upgrade: When healing an ally, the healing amount is increased by 3% -> 5%, and Reed the Flame Shadow heals herself for 55% -> 60% of the amount healed | |
Hibiscus the Purifier | 1 | HP +100 ATK +25 | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
2 | HP +120 ATK +33 | Talent upgrade: Attacks inflict 12% -> 17% Arts Fragility to the target for 5 seconds | |
3 | HP +140 ATK +40 | Talent upgrade: Attacks inflict 17% -> 20% Arts Fragility to the target for 5 seconds | |
Vendela | 1 | HP +105 ATK +23 | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
2 | HP +122 ATK +30 | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 15% -> 20% | |
3 | HP +143 ATK +38 | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 20% -> 23% | |
Lee | 1 | ATK +57 DEF +35 | Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times |
2 | ATK +69 DEF +43 | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -14 -> -17 and Lee has ASPD +14 -> +17; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | |
3 | ATK +76 DEF +50 | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -17 -> -20 and Lee has ASPD +17 -> +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | |
Suzuran | 1 | HP +90 ATK +38 | Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time |
2 | HP +110 ATK +43 | Talent upgrade: Enemies in range that are Slow are inflicted with 20% -> 21% Fragile effect and 5% Enfeeble for an equivalent duration | |
3 | HP +120 ATK +46 | Talent upgrade: Enemies in range that are Slow are inflicted with 21% -> 22% effect and 5% -> 8% Enfeeble for an equivalent duration | |
Carnelian | 1 | ATK +65 DEF +30 | Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases by 3% for each enemy in range (up to 15%) |
2 | ATK +85 DEF +35 | Talent upgrade: Improves own SP recovery rate by +0.6 -> +0.8 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | |
3 | ATK +95 DEF +38 | Talent upgrade: Improves own SP recovery rate by +0.8 -> +1.0 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | |
Weedy | 1 | ATK +46 DEF +30 | Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles |
2 | ATK +60 DEF +36 | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced by 5s | |
3 | ATK +68 DEF +40 | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced by 8s |
Credits:
- Datamine source: https://github.com/Kengxxiao/ArknightsGameData/tree/master/zh_CN/gamedata/excel
- u/kbin1rules for module information input
Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Goldenglow | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased, up to 110% of the operator's ATK) |
2 | HP++ ATK++ | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing an increased amount of Goldenglow's ATK as Arts damage to enemies in a small area | |
3 | HP+++ ATK+++ | Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing a further increased amount of Goldenglow's ATK as Arts damage to enemies in a small area | |
Kjera | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) |
2 | HP++ ATK++ | Talent upgrade: ATK further increased, when there are two or more ground tiles within Attack Range, ATK increases to a higher amount | |
3 | HP+++ ATK+++ | Talent upgrade: ATK even further increased, when there are two or more ground tiles within Attack Range, ATK increases to an even higher amount | |
Rockrock | 1 | HP+ ATK+ DEF+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased, up to 110% of the operator's ATK) |
2 | HP++ ATK++ DEF++ | Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times; gains ASPD when fully stacked | |
Minimalist | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) |
2 | HP++ ATK++ | Talent upgrade: When attacking, has an increased chance to increase that ATK to a higher amount | |
3 | HP+++ ATK+++ | Talent upgrade: When attacking, has an increased chance to increase that ATK to an even higher amount | |
Click | 1 | ATK+ DEF+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK) |
2 | ATK++ DEF++ | Talent upgrade: Click and her Drones gain a greater amount of ASPD | |
3 | ATK+++ DEF+++ | Talent upgrade: Click and her Drones gain an even greater amount of ASPD | |
Degenbrecher | 1 | HP+ ATK+ DEF+ | Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills |
2 | HP++ ATK++ DEF++ | Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to a higher percentage, and the target will be [Shaken] for 5 seconds | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to an even higher percentage, and the target will be [Shaken] for 5 seconds | |
Reed the Flame Shadow | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
2 | HP++ ATK++ | Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for a greater portion of the amount healed | |
3 | HP+++ ATK+++ | Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for an even greater portion of the amount healed | |
Hibiscus the Purifier | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
2 | HP++ ATK++ | Talent upgrade: Attacks inflict a stronger Arts Fragility to the target for 5 seconds | |
3 | HP+++ ATK+++ | Talent upgrade: Attacks inflict an even stronger Arts Fragility to the target for 5 seconds | |
Vendela | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
2 | HP++ ATK++ | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range further | |
3 | HP+++ ATK+++ | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range even further | |
Lee | 1 | ATK+ DEF+ | Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times |
2 | ATK++ DEF++ | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD further reduced and Lee has ASPD further increased; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | |
3 | ATK+++ DEF+++ | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD even further reduced and Lee has ASPD even further increased; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | |
Suzuran | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time |
2 | HP++ ATK++ | Talent upgrade: Enemies in range that are Slow are inflicted with a stronger Fragile effect and a certain amount of Enfeeble for an equivalent duration | |
3 | HP+++ ATK+++ | Talent upgrade: Enemies in range that are Slow are inflicted with an even stronger Fragile effect and a stronger Enfeeble for an equivalent duration | |
Carnelian | 1 | ATK+ DEF+ | Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases with the number of enemies in range (up to 15%) |
2 | ATK++ DEF++ | Talent upgrade: Improves own SP recovery rate by a higher amount when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | |
3 | ATK+++ DEF+++ | Talent upgrade: Improves own SP recovery rate by an even higher amount when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | |
Weedy | 1 | ATK+ DEF+ | Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles |
2 | ATK++ DEF++ | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced | |
3 | ATK+++ DEF+++ | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced |
Notes:
- Degenbrecher base Talent: When dealing damage, there is a 10% chance to increase ATK to 160%, and the target will be [Shaken] for 5 seconds
Unique banner where you can pick 5 stars and 6 stars to pull on banner.
List contains:
-
6: Eyjafjalla / Nightingale/ Ifrit / Saria/ Silverash / Schwarz / Mostima / Aak / Ceobe / Phantom / Magallan / Siege
-
5: Ptilopsis/Lappland/Specter/Platinum/Meteorite/Skyfire/Mayer/Warfarin/Nearl/Projekt Red/Cliffheart/Provence/Firewatch/Texas/Pramanix/Istina/Sora/Manticore/Swire/Glaucus/Astesia/Executor/Waai Fu