If I didn't have to wait for games I'm anticipating before release to work on Linux, I would have happily learned how to use Linux years ago. I pretty much only use my PC as an entertainment system; games, movies/tv, internet use. I like to mod my games and modding on Windows has become so easy that it's actually feasible to help my PC inept friends get a working load order without committing a weekend. Unless the larger nexus modding community as a majority switch to Linux, I don't see myself switching for a long time
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Most games work day one these days with proton. How is modding more difficult on Linux? I feel like it's easier, but maybe I'm just used to it.
True especially when you consider indie titles.
I regularly buy new games on release on Linux without even checking, play with friends on windows and have yet to be burned
Helldivers was a bit janky to begin with but with some custom launch options it ran fine
I'll be that guy. Up to ME it was pretty good and it just worked. Then it took up the every other version being good thing that we're used to up to 10. It's only really now that they're trying to kill 10 and push us onto 11 that it's really become a problem.
I have to say that I am getting pretty good at Linux. I use it on my gaming desktop, my 8 year old Lenovo, on a specialized workstation at work, and I have two servers running it. It's approaching general utility.
That said, I am being defeated by Broadcom wireless drivers on a HP Enterprise laptop. They aren't just working, and the wireless soft switch isn't just turning on. Until we can get to the point where the average user can just try a bunch of .deb (or whatever) files until they hit the jackpot, it isn't going to be as easily adopted.