this post was submitted on 10 Oct 2024
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[–] simple@lemm.ee 92 points 1 month ago (2 children)

Alternate title: Paradox discovers that players aren't willing to buy a broken game with the promise that it will maybe get fixed within 1-2 years.

We're coming up on a year from launch now. For me the game is fine, but it's lacking a lot of stuff to make it a CS1 replacement, and them having to go back and fix performance issues means they're putting off actual feature development.

[–] laurelraven@lemmy.zip 1 points 1 month ago

Heavy emphasis on maybe

[–] Varyag@lemmy.dbzer0.com 51 points 1 month ago

It doesn't help when your scummy studio is infamous for it's egregious DLC practices, nickel and diming basic game mechanics into a million separate packs. And then you have the gall to release a game as broken as that, after having the excellent prequel as comparison? And it's still broken, a year after the initial release.

Yeah you bet your ass that customers won't be accepting of that.

[–] OrganicMustard@lemmy.world 32 points 1 month ago

There is no guarantee a broken game will be ever fixed. See KSP 2.

[–] accideath@lemmy.world 26 points 1 month ago (1 children)

No Problem with buying games that launch broken and get fixes later. I‘ll just get them once they’re fixed.

[–] figjam@midwest.social 16 points 1 month ago

They may even be on sale too!

[–] troyunrau@lemmy.ca 20 points 1 month ago

Yeah. Particularly for a sequel where you have a direct comparison to a prior version, it needs to be polished.

For a new title, this still applies if it is part of a family of games (see Imperator).

Stellaris was broken in many ways on launch but had so much promise that we were willing to go through that journey with Paradox to see what would become.

CK3 was actually playable out of the gate.

[–] ChangXi@programming.dev 18 points 1 month ago

When I spoke to him separately, Fåhraeus admitted that Paradox knew that Cities: Skyline 2's performance needed improvement before launch - they just miscalculated how much players would care.

The last time I played Cities Skylines 2 was in June 24th the day of their "performance" patch and it was STILL unplayable on my computer. My FPS was fluctuating between 20-40 on a completely empty map, all low graphics on 720p, and so I just closed the game instead of trying to play it. My computer isn't amazing, but it isn't bad either, I play Elden Ring 60fps, Bladurs Gate 60fps, Overwatch 200+fps, just to name a few.

As far as I can tell from the patch notes there has been no performance updates since then. If nobody can play the game, nobody is going to play the game. 20fps is not an issue you can just ignore and hope players ignore it too, what a hilariously out of touch statement.

[–] mindbleach@sh.itjust.works 18 points 1 month ago (1 children)

Imbalanced mechanics can be charming.

Occasional bugs, even crashes, can be tolerated.

Missing content might not even be noticed.

Poor performance just fucking sucks. The entire time you're playing, it's a constant nagging problem. I make games on single-digit-megahertz systems, and even I obsess over smooth interaction. You can't just release a game that chugs on god-tier PCs, even if it looks jawdropping... which this game does not. It's nice! It's not "40 FPS on a 4090" nice. Mostly you forgot to do LOD models, at all, in a game with a bird's-eye view of an entire city.

[–] warm@kbin.earth 1 points 1 month ago (2 children)

Poor performance is the future of all big titles, so buckle up. They want to make games as quick as possible.

[–] Xiisadaddy@lemmygrad.ml 2 points 1 month ago

I've just kind of resigned myself to playing fallout new vegas until the day i die lol

[–] mindbleach@sh.itjust.works 2 points 1 month ago

Big titles taking years and years and years... no, that's not why.

[–] Alice@beehaw.org 15 points 1 month ago (2 children)

GOOD. I can't think of any other industry where I'm expected to buy broken products and hope someone will come and fix it later.

...OK, I just remembered every apartment I've rented and spent the next several days on the phone with maintenance. But other than that

[–] luciferofastora@lemmy.zip 2 points 1 month ago (1 children)

I mean, your counterexample is already the epitome of exploitation, so I'm not sure citing it would exonerate Paradox here :D

[–] Alice@beehaw.org 3 points 1 month ago

Yeah, the backwater slumlord who managed to avoid ever meeting me in person while bleeding me dry for three years isn't the nicest comparison.

[–] luciferofastora@lemmy.zip 1 points 1 month ago

I mean, your counterexample is already the epitome of exploitation, so I'm not sure citing it would exonerate Paradox here :D

[–] Mango@lemmy.world 13 points 1 month ago (1 children)

We have like one or two examples of something being fixed after everyone raged. That's No Man's Sky and the Sonic movie. We never expect anything to be fixed and generally lean on rioting when devs break things instead.

[–] tabris@lemmy.world 11 points 1 month ago (1 children)

Don't forget Final Fantasy XIV. That game got a full rewrite, top to bottom and came out far better than its original state.

[–] Mango@lemmy.world 3 points 1 month ago (1 children)
[–] Dudewitbow@lemmy.zip 6 points 1 month ago

yes, the mmo at launch was a huge flop, so much so that the newer version of it kind of makes fun of the old world that was destroyed.

[–] kandoh@reddthat.com 11 points 1 month ago

An internet connection should never have been an excuse to release a broken product.

[–] barsquid@lemmy.world 10 points 1 month ago

What, rely on a company to uphold the spirit of an agreement and deliver on fixes after I've paid? Risible.

[–] Mandy@sh.itjust.works 3 points 1 month ago

Took people over a damn decade to notice, better late than never I guess

[–] 1984@lemmy.today 2 points 1 month ago

I also feel like I don't want to start the game, because it just lags and feels slow even in the damn menus.

[–] EZInstalls@beehaw.org 1 points 1 month ago

Players are right to expect more polished releases. It’s good that Paradox is acknowledging this, but hopefully, future launches won’t rely on post-release fixes