this post was submitted on 05 Sep 2024
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Greentext

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[–] NakariLexfortaine@lemm.ee 104 points 2 months ago (6 children)

Whoever decided that "hold to interact" was to be the new default needs shot.

It works when building tension, or even for showing a character putting effort into an action, but when I need to hold a fucking button for 5 seconds just to have random junk magically teleported into my pockets, it kills my want to interact with the world.

Fuck you, David Cage. I don't think you're the progenitor, but you certainly abuse the shit out of it as a mechanic, and your reign of terror shoulda ended with Indigo Prophecy.

[–] affiliate@lemmy.world 26 points 2 months ago (1 children)

i also don’t love the new default of unskippable animations for trivial things. no, i don’t want to see the same animation every time i go to pick up a plant, craft an item, skin an animal, etc. i’m going to skip the activities if i can’t skip the animations.

i have a similar disdain for inventory/shop menus that don’t let you sell/move/craft things in bulk

[–] Kusimulkku@lemm.ee 8 points 2 months ago (1 children)

I specifically downloaded a mod to have nicer cigarette smoking animation on Stalker. I want that immersion of smoking one after getting assraped by fucking cats

[–] NakariLexfortaine@lemm.ee 10 points 2 months ago (1 children)

S.T.A.L.K.E.R fans are a strange breed. You either bull through it and walk away with a "Okay time, never going to boot it up again", or you're 2 hours deep and already halfway through the bottle of vodka, chewing on hard bread, and singing along with the NPCs.

We live and die by the Zone.

[–] Kusimulkku@lemm.ee 5 points 2 months ago* (last edited 2 months ago)

I recently started playing again. Stalker Anomaly is pretty good but even for a veteran of the series (played them all vanilla) it has a pretty high barrier of entry because there's just so much shit. Options, new mechanics, so much new stuff to learn about. And after you think you've sorta figured it out, you walk outside the Rookie village and a single cat mauls you to death without you even having time to react.

I love it. After some insane encounters, you really feel like it's time for some pocket warm vodka and a smoke.

[–] BenFranklinsDick@lemmy.world 11 points 2 months ago (2 children)

To be fair, the first 3 hours of Indigo Prophecy are absolute kino.

[–] Sammy@lemmy.dbzer0.com 6 points 2 months ago

I always thought David Cage pieces were movies that accidentally had games inserted into them

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[–] bionicjoey@lemmy.ca 9 points 2 months ago

I like the Borderlands approach where clicking interact would put it in your inventory, holding interact would either equip the item if it was equippable, or else pick up all the pickups around you if it wasn't.

[–] paultimate14@lemmy.world 7 points 2 months ago (1 children)

While I mostly agreed another good application would be survival/crafting games with limited inventory. Or even games like Skyrim where you can put almost every object into your inventory.

But yeah it's overused.

[–] NakariLexfortaine@lemm.ee 6 points 2 months ago

With survival/crafting, I tend to lump them in with tension-builders. Even in the calm ones, it's that extra bit of time, that little effort that only takes seconds but builds up into your whole day. It fits the experience, you're facing time as much as your own needs and desires.

[–] Klear@lemmy.world 6 points 2 months ago

I recently replayed Arkham Knight and the way you're handling those toxic containers, requiring you tu be very slow and careful while everything explodes around you is a perfect example of this done right. Such a great game. Shame there wasn't a spin-off sequel to that.

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[–] UnderpantsWeevil@lemmy.world 76 points 2 months ago (3 children)

Fun fact. The original sound file for "SEGA" that played right before you started some of the original Genesis titles was larger than the games themselves.

Looks like we're returning to tradition.

[–] peteypete420@sh.itjust.works 12 points 2 months ago (1 children)

For me, that is a very fun fact. I can hear that "SEGA" in my head. Now it seems obvious, but little kid me didn't understand why we had such amazing graphics and sound, but so few spoken words.

The video game goddesses "sega" and the dude gods "rise from the grave" are probably the earliest I remember.

"Finish Him" from Mortal Kombat was also genesis no? "Round 1, FIGHT!" I think was street fighter, but for me at least sf2 on SNES was my intro to that series..

Anywhoots I'm less mad now about balders gate 3 asking me to pick a voice for my character that it (so far, for me) uses for literally none of the dialog options.

[–] vithigar@lemmy.ca 7 points 2 months ago (7 children)

Earliest voice I can remember in a game was BLADES OF STEEL on the NES.

[–] SGforce@lemmy.ca 4 points 2 months ago

Had a DOS game (which was a port of something even older) that started with a "BARBARIAN!". Had the worst control scheme I'll ever see. Function keys for fuck's sake.

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[–] NigelFrobisher@aussie.zone 7 points 2 months ago

To be fair we had no idea how to pronounce it before that.

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[–] cheddar@programming.dev 48 points 2 months ago (2 children)

press any key to proceed to the main menu

WHY CAN'T YOU JUST SHOW IT???

[–] glitchdx@lemmy.world 21 points 2 months ago

blame Nintendo and Microsoft, you have to do that to be certified for their platforms.

[–] isildun@sh.itjust.works 14 points 2 months ago* (last edited 2 months ago) (3 children)

Actually, this isn't the worst idea. It can be hard to tell what kind of input device the player's using, especially on PC. Are you using kb+m, xbox controller, psx controller, generic bargain bin controller, etc? Also you can't just assume that because a controller's connected the player is going to use it (and lots of games do... much to my dismay since they make me go disconnect the controller). Once the player presses at least one button you can tailor all the inputs to that thing.

[–] zzx@lemmy.world 14 points 2 months ago (1 children)

Newer games simply switch active input devices on the fly by using the input scheme of the last pressed button. For example, if you're using WASD but then press A on an Xbox controller, the engine automatically and quickly switches to that input

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[–] cheddar@programming.dev 7 points 2 months ago

But the player will press some button or will use their mouse in the menu anyway.

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[–] Varyag@lemmy.dbzer0.com 41 points 2 months ago (3 children)

also, get flashbanged by the extremely bright white logo screen on a dark game at night

[–] RinseDrizzle@midwest.social 16 points 2 months ago (1 children)
[–] ZombiFrancis@sh.itjust.works 10 points 2 months ago (1 children)
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[–] BenLeMan@lemmy.world 6 points 2 months ago

Oh, oh, and: the volume setting for background music only applies once you load into a level so you get blasted with loud music while you wait.

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[–] DaddleDew@lemmy.world 39 points 2 months ago (4 children)

I've stopped buying EA games when they turned Battlefield 2 into a pay-to-win game back in the mid-2000's. But I remember distinctly how bad EA was with those stupid unskippable splash screens. My guess is that they've never improved, from what I can see. What's the point of those anyway, other than annoy your players and make them hate your company?

[–] BlackLaZoR@fedia.io 15 points 2 months ago (3 children)

I've stopped buying EA games when they turned Battlefield 2 into a pay-to-win game

Battlefield Play-for-Free. Horribly cut down and butchered version of a great game.

[–] tostiman@sh.itjust.works 5 points 2 months ago

It was my first Battlefield game and I had so much fun with it

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[–] lepinkainen@lemmy.world 36 points 2 months ago

Why don’t games have playable credits?

Let me play the tutorial and show the obligatory Unreal and whatever logos during it like in the movies

[–] noodlejetski@lemm.ee 34 points 2 months ago (2 children)

PCGamingWiki is a great resource that includes instructions on skipping intro videos for every game that it's possible to do it with.

[–] UnderpantsWeevil@lemmy.world 21 points 2 months ago (5 children)

Love to spend $70 on a game and then spend another thirty minutes to an hour learning how to hotwire it to start in a timely manner.

[–] DannyBoy@sh.itjust.works 12 points 2 months ago

But think of the time saved! Only need to launch it 30-60 times for that payoff.

[–] FozzyOsbourne@lemm.ee 6 points 2 months ago

There's your problem, you're buying new games!

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[–] stoy@lemmy.zip 31 points 2 months ago (4 children)

What pisses me off for the most part is that you first load the intro video, then you skip that and is just taken to a static screen where you click/press enter to continue, then it has to login so you wait again.

Why can't the game logon while the videos are playing?

[–] AnUnusualRelic@lemmy.world 15 points 2 months ago

Multithreading will be covered in Game Development 201.

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[–] Kolanaki@yiffit.net 29 points 2 months ago* (last edited 2 months ago) (2 children)

If on PC, you can usually remove the abundant startup logo videos by finding the relevant video files in the install directory and either renaming them or deleting them. Just make sure if it's a steam game you disable the automatic update for it or it'll just redownload them.

For some games you can even just add -skipintro to the launch parameters.

[–] PetulantBandicoot@aussie.zone 18 points 2 months ago (1 children)

First website I go to before booting up a game: https://www.pcgamingwiki.com

[–] Kolanaki@yiffit.net 7 points 2 months ago

Absolute GOAT for finding fixes or workarounds to nearly everything these days. If I have an issue not mentioned on it, I know I'm fucked because it's probably a rare issue. lol

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[–] Juigi@lemm.ee 21 points 2 months ago (2 children)

It's not just "press a button" either, for some reason you have to hold it

[–] Zozano@lemy.lol 8 points 2 months ago

For immersion.

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[–] olafurp@lemmy.world 12 points 2 months ago (1 children)

"You're finally awake"

Legit one of the best games every though

[–] mo_lave@reddthat.com 5 points 2 months ago (1 children)

You were crossing the border, right?

[–] Kolanaki@yiffit.net 6 points 2 months ago

"Border? I was supposed to be on a boat headed to Vvardenfell!"

[–] atro_city@fedia.io 11 points 2 months ago

Not a chad pirate, eh?

[–] Evil_Shrubbery@lemm.ee 9 points 2 months ago

A movie with extra steps.

[–] ColdWater@lemmy.ca 8 points 2 months ago (1 children)

I honestly like games opening logos, I think they are really cool... not with unskippable cutscenes tho

[–] Shard@lemmy.world 14 points 2 months ago

I hated those opening logos on older games because the game always waited for all the openings to finish before starting its initialization process. So those 30 seconds spent on the openings could have half the game initialized by then.

[–] P4ulin_Kbana@lemmy.eco.br 6 points 2 months ago (1 children)

Every time I want to play Lego DC Super Villains I have to go through this intro which lasts an entire minute. Unskippable, by the way. That game is awesome, but that intro is only worth watching it on the first time.

[–] tetris11@lemmy.ml 5 points 2 months ago* (last edited 2 months ago) (1 children)

https://www.pcgamingwiki.com/wiki/Lego_DC_Super-Villains#cite_note-Note1-10

This is a simple mod that doesn't add anything new to the game, but instead makes some small 'quality-of-life' changes to things already present in-game, making the experience slightly different and hopefully more enjoyable and/or immersive. No new models/textures/effects are applied by this mod, only a few script changes to the base game.

· Fast Boot- Makes the startup screen and cutscene (LEGO,DC,Tt logos) faster and skippable, respectively.
· Rush Start - Some unskippable cutscenes can now be skipped (e.g.: can skip level 0 cutscene and jump right into character creator)
· More Characters- Unlocks "hidden" unobtainable character and animal.
· More Vehicles- Unlocks every "hidden" unobtainable vehicle and turret.
· No Bad Words - Custom characters are allowed to be named anything, all 'bad words' have been removed.
· Kill Everything - Civilians, Babies and animals can now be killed, they can even fight back when attacked.
· Bigfig Ride- Allows Bigfigs to use vehicles and ride animals
· Grabs Extended- Allows to use Grab moves and executions on followers (or other player) and civilians. Cannot be performed on all characters.
· Faster Credits - End credits scroll much faster and are forced to finish 156 seconds in, instead of 900 seconds (15 min), ensuring only one playback of the "I fought the law" song. Credits can still be skipped at any time.
· Customizing+ (experimental and buggy) - Custom characters can now use more than one body attachment part at once and with every hair, without limits.

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