this post was submitted on 29 Aug 2024
32 points (100.0% liked)

games

20424 readers
599 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS
 

I've come to a realization, one which makes me angry that I didn't realize it sooner; Angry at g*mers gamer-gulag, and myself sickarus. Because it turns out that "gitting gud" is an inherently ableist sentiment... sometimes.

Before you generate the ultimate PPB takedown comment, let me share this story and explain some of my reasoning. I think even people who are pro-"git gud" will agree with me here.

I find myself, shortly (ish) before posting this post, playing Terraria, again, for the first time in a while. I've progressed throughout almost the entirety of the game, with some overwhelming and tricky bosses that I ultimately learned to understand still despite their difficulty. Or so my copium was. In retrospect, I think I got lucky.

Now, Moon Lord to-the-moon, the evil cryptobro brother of Cthulu. Final boss of the vanilla game. I had 1 mod installed but it was entirely irrelevant to this, a rare example of a mod that's actually balanced and I encouraged me to mostly use just vanilla gear. I fight him, equipped with best in class equipment, a prepped arena with heart lanterns, a heart statue, campfires... And, one... two... three... four... six?!? times I tried, all without even properly reaching his second phase. I sort of went through the stages of grief here, propelled by an unyielding resolve to "git gud" and power through, all until the final sixth fight, where my resolve shatters and I furiously begin searching online for why this boss is so much absurdly harder than I remember when I have defeated him before, and whether others also felt so overwhelmed and at the mercy of luck while fighting him. I find others complaining, not about his difficulty, but about the form that difficulty takes. The sheer projectile spam, the overwhelming saturation of different attack patterns and laser beams and summoned enemies all at once. And of course, I find the typical GitGud statements, but I do my best to ignore them. I think about my issues... the overload of... joker-stare oh it's the autism. And it all comes falling down.

It's taken me YEARS to realize that I have such a frustrating time in so many games, not because I suck at the game, not because I've chosen bad gear, not even because the games even necessarily all that difficult... But because it was built for someone with a greater ability to digest and dispose of sensory information than me. It was made for a fully abled neurotypical audience without any sensory processing issues, and I've been acting as if I am that audience despite knowing full well I'm not, that my sensory bandwidth is absurdly tiny compared to your average person.

So it all makes sense why I suck. But why didn't I realize sooner?

Because of "git gud" culture. No, not the phrase, though it is misused extremely often. But the general assumption that any issue someone may have completing a game is inherently one of motivation or laziness when it comes to practicing a skill, or because of some trivial mistake in analysis (wrong equipment, wrong abilities chosen, wrong character types...), and in the process ignoring the very real ways that people can simply be cut out of a game that might seem very accessible to a layman. And I think this isn't merely rooted in ableism. I mean, it is rooted in ableism, but it's also sourced from a non-holistic view of video games, from a perspective that the actual physical and material state of the person playing is irrelevant to how and what they play. That, then, is the reason why "git gud" and other such statements often feel so hostile and out of place, and are often used in such ableist and inconsiderate ways. It's not because telling "git gud" to someone who is actually enjoying learning the game but feels discouraged to for whatever reason is wrong. It's because g*mere responding "git gud" to every post critical of their game treats reveals their actual belief: That it is impossible for someone to struggle with a game for any reason other than their own inherent, often characterized as moral, failings.

So now I know. I need to stop trying to force myself to play games that simply aren't... designed for me. It sucks, but it makes a lot of sense, and I doubt any game company is going to be making games less overwhelming anytime in the future on my or anyone else's request- The legions of braying g*mer hogs demand that only they, the white cishet neurotypical men, can be allowed to actually enjoy the game.

Is this all just cope? Idk. Maybe a little? But would that even be bad? Maybe, but given how g*mers generally are, I think my theory on their behavior has some merit.

top 15 comments
sorted by: hot top controversial new old
[–] Hestia@hexbear.net 15 points 3 weeks ago

My philosophy is that difficulty should be seen as a barrier you can overcome through experiencing content, and is a barrier you should want to overcome in order to experience more

The moonlord requires you to needlessly grind for max defense accessories, and then regens health to an absurd degree. And the rewards for beating him aren't worth the hair-pulling you have to endure.

[–] AdmiralDoohickey@lemmygrad.ml 13 points 3 weeks ago (1 children)

It's absolutely ableist. My ADHD makes me worse at games for sure (and also way less able to tolerate punishing design such as the Dark Souls corpse runs), also some things like tapping rapidly I just can't do at all. The only answer gamer bros have for me is "git gud" or its even worse evolution "skill issue".

It really triggers the RSD sometimes but what can you do, I just play easier slop now (especially since work has crushed my soul) and have more fun. I would actually love a website that lists the bullshit in each game like infrequent checkpoints, difficulty spikes, lack of quest markers etc so I can know to avoid them.

[–] EelBolshevikism@hexbear.net 6 points 3 weeks ago

I've realized now that I can get my difficult gaming experience from less overwhelming but still difficult stuff (like strategy games). Just gotta make sure it's actually like pretty and visually nice so it's not hard to play in the other direction

[–] buckykat@hexbear.net 10 points 3 weeks ago (1 children)

I welcome your realization that "git gud" is some bullshit and welcome you to go further, and realize that "balanced mods" are also some bullshit.

[–] EelBolshevikism@hexbear.net 5 points 3 weeks ago (1 children)

oh no it was literally like irrelevant. I had two accessories from the mod that were kinda just worse than vanilla stuff (that I would get from hours of grinding...) and that was the only part that mattered in this case. Otherwise yea it was completely unbalanced (but relatively balanced, as completely broken shit is the norm for Terraria mods)

[–] buckykat@hexbear.net 12 points 3 weeks ago (1 children)

I feel like you've misunderstood my point here. I'm not talking about whether the specific unspecified mod you were using was "balanced" or "unbalanced." I'm saying that the basic idea of caring about "balance" in any context other than competitive PvP is very bad, and in fact the same type of very bad that "git gud" is.

[–] EelBolshevikism@hexbear.net 7 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Oh I agree completely, sorry about the confusion. Tbf though Terraria has tons of mods which make the game more frustrating to play... for some reason cat-confused and so are unbalanced in the literal sense that the game balance makes it genuinely unplayable in singleplayer because all of the bosses one shot you. Not as a one hit challenge thing, they're just statted like that.

So it's important for me to clarify that I don't have any of those mods installed and it's just normal moon lord.

[–] buckykat@hexbear.net 7 points 3 weeks ago (1 children)

I'm not very familiar with the Terraria modding scene in particular, but based on my experience from other games, the absurdly unenjoyably difficult mods are the most likely to have devs who talk about the importance of "balance" a lot.

[–] EelBolshevikism@hexbear.net 5 points 3 weeks ago (1 children)

Unfortunately you are correct, and they are so so bad for the community. The Calamity Mod dev (team?) has an irrational hatred of anything that makes the game easier (not in a boss fight sense either, just like... auto fishing). And given how popular that mod is, it seems like pretty solid proof that that can actually damage a community

[–] buckykat@hexbear.net 5 points 3 weeks ago

Yeah, I just went and had a look at the terraria community forums thread for calamity mod and found all the classic hallmarks of a hardcore git gud mod author.

The big one is bundling vanilla "balance" changes into a new content mod.

And of course anybody in the thread who complains gets shouted down.

[–] Gorb@hexbear.net 10 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Terraria is the game that got me to learn how to make cheats in cheat engine lmao. Playing that game normally i just hit a brick wall every time I have to like internalise the entire wiki for it otherwise its miserable.

Anyone that says git gud infuriates me to the point of wanting to punch them in the face

[–] EelBolshevikism@hexbear.net 9 points 3 weeks ago

wiki games are such a weird phenomenon. I mean, terraria technically has info in the game to help you progress without looking things up, but you'd have to look it up to find that out in the first place, so it's kind of moot.

[–] meth_dragon@hexbear.net 9 points 3 weeks ago

for some reason i can't see shit in terraria, i think it's my monitor because i play with a friend and he can see things in the dark way more easily than me

also couldn't beat moon lord until i got razorblade typhoon from fishron, the lunatic cultist stuff just wasn't cutting it for me

[–] Smeagolicious@hexbear.net 9 points 3 weeks ago

Terraria may be one of my favorite games of all time, but many of the bosses have flash visual effects, rapid attacks, spammed projectiles, high speed dashes, and teleports. It becomes a mindflood. Seeing the "Git Gud" toxic meme applied to Terraria of all games is bewildering

I can enjoy plenty of hard freeze-gamer tier games; I've solo'd every souls game and had a great time, I love shit like DMC and even rapid twitch games like Ultrakill on lethal difficulty, but fucking Terraria bosses like moon lord destroy my brain. I don't think I've ever beaten him solo, and I still have an absurdly hard time with the majority of bosses past hard mode.

"Git Gud" ableism has turned me off interacting with Gamers more than anything (aside from the blatant racism and queerphobia that have always been rampant in gamer circles) and threatened to ruin my enjoyment of series I loved. When asking for help or takking about how a particular progress wall is antithetical to how your brain works is just met with smug jeering, it is ableism. Beating a game without help, or by placing arbitrary limitations on yourself (no magic, no coop, no npc summons etc etc) is not a virtuous act motherfucker, it's a game, a toy to enjoy.

I have no qualms about modding shit to fit your play better, or to get around bullshit that you can't do anything but bash your head against. Playing Elden Ring with the seamless coop mod has been my most fun souls experience by far and I don't give a single fuck if gamers whine about it being easy mode (or whine about the ability to turn off invasions in the config file - to that I say lol get fucked, we're playing in our own tranquil world fuckers)

[–] imogen_underscore@hexbear.net 7 points 3 weeks ago

good post. I enjoy a wild mechanical challenge from time to time in games and I adore terraria but I've always cheesed moon lord with a really long rail track and the solar gear. makes it a lot more manageable.