Execs and the late stage capitalism game they play is ruining everything.
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Seriously. They're actually betting against their own long term survival and it's baffling.
They don't care about their own long term survival. Their goal is to boost the next quarter and collect their bonuses, and when things go south, they jump ship with their golden parachutes and head to their next executive job.
if capitalism was designed in a way that long term was relevant, we would have this conversation...
Stop
Buying
AAA
Games
Stop
And don't confuse high budget indie studios with AAA game developers
I think I'm doing my part as a patient gamer.
Same, bonus points if you don't even buy the AAA game when it's on sale, instead buy an indie game with that money.
Man this is the way.. I just started fo4. Got the bundle with all dlc for like $30.
2 days later got the massive patch.
And if runs on Linux.. patient gaming is the best way
patient gaming is the best way
I think being a patient gamer makes more sense nowadays (or at least since PS3/PS4 days) than it did before.
Many games are unfinished, unoptimized or need patches, and all this annoying experience is for the users which I like to call "unpaid beta testers" then when all the needed fixes arrive we can fully enjoy the best experience, at the best price.
I recently played RDR2 and Witcher 3. They're very good AAA
This is a nonsense take.
The Last of Us, Elden Ring, Baldur's Gate 3, God of War, Doom. There are plenty of AAA games worth your time and money. Every bit as lovingly crafted as your precious indie darlings.
Maybe stop buying them blindly because you've seen a flashy ad for them on TV. There's plenty of bad AAA games that do all the gameplay competently but have literally nothing to say. Where you can't feel the touch of the designer at all, and all you can hear in it's place is a hubbub of design-by-committee noise. The only thing those games have to say is "give me your money".
Larian Studios who made Baldur's Gate 3 could technichally be called an Indie dev despite the big budget and employee count. The company is privately owned by its founder and the games are self published.
Notice that other than Baldur's Gate and Elden Ring, those are pretty old titles at this point. The AAA studios are doing everything they can to make sure those nightmares never happen again.
Believe it or not, video games are art, and art is no longer for art’s sake. It’s for shareholders. That’s when these decisions happen.
Return to Obra Dinn is some quality piece of art. There are still people making art instead of marketing.
You say that, but not all art is made solely for money. Just take a look at the indie scene (games, music, film, TV, etc) as an example.
That's true, and it's a subset of another reality: execs are ruining life.
It's the unchecked capitalism.
Better labor protection and antitrust laws would help, but the fundamental push is towards maximum exploitation of worker and customer. Power consolidates and then abuse for profit becomes easy.
Capitalism ruins everything, news at 11.
I'm trying my hardest to not buy any "AAA" game. The major corporations have lost me as a customer, I'll only be buying indie games.
... except monster hunter... It's been part of my life too long and it's one of like 3 game series I always play with an old friend lol
Water is wet, the sky is blue, capitalism ruins everything.
Capitalistic motives is incompatible with any art form. Executives are the harbingers of the mindless greed of it.
The good art we see under capitalism is in spite of it, not because of it.
It's related to the bonus system. Execs are rewarded for share price increases instead of making good games. They'll alienate the whole playerbase and ruin 30% of future sales for 5% increase in revenue for current sales. The 5% is enough to increase the share price so that CEO's are entitled to compensation. So to min-max as a CEO it's best to alienate the playerbase.
Also spending more money on marketing than on the game will result in more games sold at the cost of next games sales in the same franchise.
The games industry is well overdue for a more product focused approach for brand building. Diablo 5 will probably never be made since polling will suggest no interest. It was a major cash cow and Diablo 3 sold like crazy because Diablo 2 was great. It's the enshittification of video games in full swing.
The entrenched Blizzard Activision is getting out competed by Paradox but Paradox is starting to screw up in the same ways by releasing Cities Skylines 2 without mod support. Cities Skylines 1 was good because of mods and Cities Skylines 2 is good, but not as good as 1 with mods.
Big companies should take a lesson from the indie book and do more closed betas, more early access and more mod support. Sell DLCs that improve a complete game instead of it being the last 10% of the unfinished game. Adding a map section like in Horizon Zero Dawn is great.
Meanwhile, a potential game of the year, Animal Well, was made by one dude and put out by a publishing company started by a goofy YouTuber.
I'm 4hrs in and it's been a very rewarding experience so far! More heart than the last Assassin's Creed I played, which I don't even remember which one it was
What's happening to games in this gen is just what happened to the larger tech industry before, MBAs that pretend to be human are put in charge of a product after creators already made it successful.
Execs are ruining
I wonder... does anyone know how many shares in a company you have to own before you can call-in during shareholder meetings to ask questions? I'm wondering if we could push back against this by """asking questions""" that make majority shareholders aware of the damage companies are doing to their own brands. I know modern capitalism is all about "money today, fuck tomorrow", but I wonder how many shareholders would be happy knowing that companies would probably make more money if they'd stop cannibalizing studios and franchises.
You know, play into their greed and make convincing arguments about how their decisions are ultimately robbing them of money.
There was a guy a few years ago who spent $40k on Nintendo stock in order to ask about a new F-Zero in a shareholder meeting. They said no at the time but we did get F-Zero 99 last year so maybe he did make an impact.
They have a term for that type of shareholder... that I can't think of right now, sorry. A lot of big companies have things in place so 'disruptive' shareholders don't ruin their plans.
Edit. Exxon calls them "activist shareholders"
Execs should be made to provide benefits to society. I saw we blend them into nutrient paste and use it to make food for our hungry people.
~~Take this with a grain of salt because I can't think of the proper search terms to verify what I think I remember reading:~~
Once upon a time corporations couldn't be created unless they proved a benefit to society. We really need to go back to that...
Edit: with more time I found something.
"In the United States, the first important industrial corporation seems to have been the Boston Manufacturing Co., which was founded in 1813.
Experimental in nature and spaced out in time, these early ventures grew mostly independent of one another (the article mentioned older companies from around the world that I left out) But they had one thing in common: even as for-profit ventures, they were explicitly required to serve the common good.
For the first companies, the privilege of incorporation, often via royal charter, was granted selectively to facilitate activities that contributed to the population’s welfare, such as the construction of roads, canals, hospitals and schools. Allowing shareholders to profit was seen as a means to that end. Companies were deeply interwoven within the country’s or town’s social fabric, and were meant to contribute to its collective prosperity"
Source (I know, it's not a source I'd use for a college paper): https://qz.com/work/1188731/the-idea-that-companies-should-benefit-society-is-as-old-as-capitalism
Thanks Todd
VC money dried up. Time to fire everyone.
Ice is cold
Activision has fucked Warzone 3 so badly, and it's actually so incredibly improved from what it was during the disaster that was WZ2 but still a far cry from the peak that was WZ1.
“Even when you believe you’ve found yourself the right job, it can evaporate in an instant, and then you are suddenly competing against hundreds or thousands of people for every job position,” Kai said.
Well that aint news