this post was submitted on 06 Apr 2024
64 points (100.0% liked)

games

20516 readers
314 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS
 

She will run through fire, open herself up to opportunity attacks, and use up all her actions to send a squidgy mage into the middle of a battlefield. She says that strategy is boring. As a seasoned Xcom addict, I am dying.

top 9 comments
sorted by: hot top controversial new old
[–] idkmybffjoeysteel@hexbear.net 45 points 7 months ago (2 children)

Respect to her for playing the game with every characters bits hanging out though.

[–] Findom_DeLuise@hexbear.net 23 points 7 months ago

Naked Gale main tank is a vibe

[–] Barabas@hexbear.net 8 points 7 months ago (1 children)

Does she do it with no armour or have you shown her that you can have the camp clothes show at all times?

Seems like it may help to show that setting otherwise.

[–] idkmybffjoeysteel@hexbear.net 7 points 7 months ago

She has discovered that she can toggle clothes on and off, I don't think she knows about camp clothes though

[–] SocialistWombat@hexbear.net 44 points 7 months ago

If her enemies are dying, it's good strategy swole-doge

[–] RedQuestionAsker2@hexbear.net 31 points 7 months ago

wojak-nooo nooooo, you have to consider your characters' archetypes and craft your strategy accordingly

sicko-fem look at them jiggle

[–] the_itsb@hexbear.net 20 points 7 months ago

side-eye-1

looks like I found my husband's Hexbear account

jk, my computer can't run bg3 😭

[–] peppersky@hexbear.net 15 points 7 months ago* (last edited 7 months ago) (1 children)

She's right. Combat in RPGs is always a waste to get to the good stuff. Whether I whack an orc over the head with a mace or a sword is the least interesting choice one can make in how one interacts with the gameworld.

[–] disposable_cracker@hexbear.net 11 points 7 months ago

Unfortunately, 5E's class features and feats are very combat focused. Combine this with the fact that many of the abilities that are useful outside of combat in the ttrpg don't have the flexibility to be used like that in a video game and you reach a point where the only meaningful choices you can make are barely, if ever, related to the mechanical aspects of the character you create. The most mechanics come into play is with ability checks and the occasional revealed dialogue option.

TLDR: whether you help the deep gnomes rebel against their duregar slavers or help those slavers crack the whip is not meaningly changed if you're playing a half elf ranger as opposed to a dwarf fighter or whatever.