this post was submitted on 14 Jun 2023
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Skyrim Mods
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I feel like Bethesda games make it difficult to be bad. In order to progress through the game a lot of the time you're pushed to be the good guy at least briefly.
I had this in Fallout 4 most recently. I pushed the Minute Men back to the castle with the Nuka World Raiders wiped out everyone else but was still railroaded into being buddies with them to finish the game.
That's true, it would feel as if the character had a split personality.
Pretty much. I played my only playthrough of Fallout 3 as a bad guy - not a pure nihilist, but the egoistical, pretty chaotic mercenary. Karma in the lowest rank for the whole game.
The thing is that when the choice that comes between saving the world or not, even the most egoistical, remorseless of bad guys would probably not choose the latter: most bad guy archetypes are in it for personal gain, but what gain is there to have if there is nothing left?