this post was submitted on 28 May 2024
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This just gave me the idea of an item that is secretly highly radioactive. Carrying it and being around it it would slowly give the character increasingly acute symptoms of radiation poisoning.The characters can't possibly understand what radiation poisoning is so they would think it is some sort of magical curse. However no magic users would be able figure out what it is and how to stop it.
I'm wondering how long it would take for the players themselves to figure out what it really is, or if they ever would.
"You decipher the runes - they say 'Drop and Run'."
The dungeon entrance is marked with a message in an ancient language called "English." It reads as follows:
$10 says the party decides to delve for treasure anyway.
https://en.m.wikipedia.org/wiki/Long-term_nuclear_waste_warning_messages
For reference.
I kinda want to put that into a game word-for-word and see what happens. My money's on TPK.
"Sounds like something a treasure-hoarding dragon would say."
-The Party
Oh I forgot about that. I'm definitely using that on the big bad's lair.
10 minutes to widespread organ failure is a bit short for the players to figure anything out.
That's 100 rounds, seems like plenty of time to me.
That's almost 100 whole sessions. It's honestly too long of you ask me.
🫳🏃➡️
The demon core.
"Hey, I speak Infernal! ... what tastes like blue?"
If they do figure it out you could be in for a very long debate about how far away something is inside a bag of holding.
As far away as the center point of the Big Bang
A modernist version of Spoony's favorite TTRPG, "Surprise! It's Call Of Cthulu."