this post was submitted on 11 May 2024
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[–] ashinadash@hexbear.net 5 points 4 months ago (1 children)

Nah, it's just working with the material conditions in the Mojave imo. You can't just start building communism, so the No Gods No Masters quest is the closest you can come to setting the Mojave on a better path. On reflection I think that's why I like Wild Card, because it splits the difference of still allowing the game to analyse sad dead old-world ideologies, while allowing the player to do something about em.

Fallout games aren't really about the stagnation of history, Fallout 2 features lots of societal progression since Fallout. Bethesda definitely wants to wallow in a stagnant world, but Interplay-related staff try to explore the follies of our current (western) world through the stumbling steps of the new one.

[–] Tunnelvision@hexbear.net 3 points 4 months ago

But that’s my point exactly, these people are not only nowhere near building communism, they’ve had every bit of left wing thought exorcised from them before the bombs fell. The only idea about communism they could possibly have is Chinese commando field manuals if they can even read at all. This isn’t just a lack of material conditions, the wasteland itself is supposed to represent the ideological landscape of America itself. A barren land not only of resources, but of alternative ideas. Even the different AIs present in the wasteland which would theoretically make the central planning of what resources are left very easy only want to horde wealth or commit genocide. The stagnation of history is imho a central theme of fallout as a medium although maybe one not intended by Interplay.