this post was submitted on 12 Jul 2023
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Whenever Soulslike mechanics creep into games in other genres, it makes the game less fun.
I have sort of an inverted souls hot take. My least favorite part is the souls games are boss fights, and eldin rings open world made the game's exploration and non boss progression too easy.
I definitely agree with this - I love the dangerous exploration Dark Souls provides, and its strange world really compliments this.
But whenever someone says 'souls-like', they're almost always referring to dodge rolling and/or difficult bosses.
What mechanics are you talking about?
Not the op, but one mechanic I dislike is mobs spawn after you rest at a bonfire. If I want to take quit the game for the night, but haven't reach the next bonfire yet, then my choice is to forsake the progress or push forward for the next bonfire.
This mechanic serve it's purpose in games with linear level, but not so when become an open world.