this post was submitted on 02 Apr 2024
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The philosophies behind game development has changed so much.
Developers used to try and make fun games that they wanted to play, in hopes that fun games will sell well.
Now they have marketing teams with budgets that are greater than twice the development cost. Committees designing games to maximize addiction. And of course, the endless need to monetize everything, micro transactions, games as a service, etc., in order to maximize profits. Is the game any good? Probably not, but they just need a few whales to dump money into it.
It's this.
NDS games for example hust have a completely different design language.
Still, Indie games continue to be developed. This will be gaming's salvation when the big studios are fully committed to squeezing every loot box/DLC/microtransaction out of "Live service" forever games.
I don't think Clash of Candy Shadow Tanks is going anywhere, but there will always be the next Stardew Valley passion project.
On that note, I think Indy's have embraced a retro aesthetic because you don't need a whole art team rendering your graphics. Combine this with AAA games being rather formulaic (can't risk a big studio budget trying unproven ideas) and I think you have an audience willing to accept older graphics in retro games.