this post was submitted on 01 Apr 2024
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[–] LodeMike@lemmy.today 41 points 8 months ago (1 children)

Java has had mod support for like 7 years now.

[–] CorrodedCranium@leminal.space 11 points 8 months ago* (last edited 8 months ago) (4 children)

Does it have official support though?

Edit: To be clear this comment was referencing what OP's post was likely trying to convey. Of course Minecraft has been moddable on Java for years but as the Minecraft help page says it isn't officially supported. I know about data packs and their support/limitations.

[–] LodeMike@lemmy.today 33 points 8 months ago (2 children)

Yes. They're called datapacks.

"Oh! Those aren't mods!"

Well, they modify the game, so they're mods.

[–] CorrodedCranium@leminal.space 11 points 8 months ago* (last edited 8 months ago) (1 children)

Yeah what I was asking about is official support in Java; that's probably what OP is referencing. I looked it up and the answer is no.

It's a bit like saying Skyrim didn't have mod support in 2011 when it released until 2017 when Creation Club content was added. Of course there were mods in 2011 but not officially supported ones.

[–] altima_neo@lemmy.zip 7 points 8 months ago (2 children)

Even though notch promised an sdk!

[–] Omega_Haxors@lemmy.ml 6 points 8 months ago* (last edited 8 months ago) (1 children)

He says a lot of stuff, including a lot of stuff he shouldn't. Jokes aside, his intentions were made clear when he bought out Bukkit than proceeded to tear it apart for the crime of being a better server hosting software than the garbage they had. Pretty cut-and-dry.

For those paying attention that was the first hint the guy might be a little bit of a nazi before he went completely mask-off on twitter.

[–] Robmart@lemm.ee 2 points 8 months ago (1 children)

What are you on about mate. The one who brought the whole bukkit project down was one of the bukkit developers not Mojang. The bukkit developer had contributed 1/3 of all code to the project iirc and protested that Mojang now owned bukkit and DMCA'd the entire thing to hell and back.

At that point it was easier to kill of bukkit and start over rather than to de-tangle and re-write 1/3 of the code.

[–] Omega_Haxors@lemmy.ml 0 points 8 months ago* (last edited 8 months ago)

You think they might have had a reason to do that, something that had to do with them completely stiffing them out in the agreement? You're acting like they were being unreasonable but this is just a continuation of the white man's treaty, a tactic where you take a minority of a community, whoever's the cheapest and buy them out, and then have them represent the entire community. That's exactly what they did and if it wasn't for the fact that they had a controlling stake in the project they would have gotten away with it too. Is it at all surprising that one of the developers who 'played ball' in the scheme ended up becoming the CEO?

As with all things, if you zoom out and squint you can see the reality of the situation; and what you see is a capitalist organization shutting down a project that wasn't even competing with them or even a threat because they weren't under their absolute control. All capitalists do this, and it's the biggest reason why capitalism is such a dysfunctional and shitty system where inferior products end up as monopolies, by simple dint of hunting down and killing or assimilating anything better than them.

[–] CorrodedCranium@leminal.space 1 points 8 months ago (1 children)

When did he do that? I'm real out of the loop when it comes to modding Minecraft

[–] altima_neo@lemmy.zip 4 points 8 months ago* (last edited 8 months ago)

Back in the alpha days

[–] SeekPie@lemm.ee 8 points 8 months ago (1 children)

Also texture/resource packs are also technically mods, because you are modifying the game's resources and packs are officially supported.

[–] ech@lemm.ee 13 points 8 months ago (1 children)

"Mod Support" means (or at least, it used to) the game has structures in place to allow modifications, not that the company is paywalling mods that they "approve". I'm not sure what the latter is called, but I'm quite sure there'd be a massive uproar if MS/MJ did that for java edition. I know I'd never play the game again, that's for sure.

[–] CorrodedCranium@leminal.space 1 points 8 months ago* (last edited 8 months ago)

I never thought adding a paywall was necessary. I was more thinking along the lines of a game being made easier to mod and its developers embracing the idea of modding like you kind of mentioned. This could be done by releasing tools to make it easier like Cities: Skylines 2's recently released editor and Hatred adding Workshop support. I don't know if official mod support Java would entail something like a built in mod manager, updates to improve modding capabilities, or some kind of universal package for mod files.

This doesn't need to be done through a service that the developer has any control over. SimCity 2000 had a Build Architect Tool players could use in the mid 90s and sites like ModDB and the Nexus exist.

I’m not sure what the latter is called, but I’m quite sure there’d be a massive uproar if MS/MJ did that for java edition. I know I’d never play the game again, that’s for sure.

There will always be the option of raw dogging files into the game directory or developing external tools like people did with Mass Effect.

[–] anas@lemmy.world 3 points 8 months ago

They did release official mappings

[–] Omega_Haxors@lemmy.ml 0 points 8 months ago

Kiiind of? Data packs come pretty close and don't have the massive security issue of just allowing people to execute random jars at root.