this post was submitted on 24 Mar 2024
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[–] Gabu@lemmy.world 9 points 8 months ago* (last edited 8 months ago) (2 children)

Can you read?

Wearing a cap designed to measure brain activity players nod their head or blink their eyes, training the equipment to translate brain patterns associated with those motions into movement on-screen.

They only have a two input system because the experiment was made with two inputs in mind. I've seen a comercial wearable neural sensor in action ~9 years ago, being used in experiments by my colleagues. It can do a lot more than that.

[–] mojofrododojo@lemmy.world 4 points 8 months ago (2 children)

I hope you're right, an external system would be infinitely better; did your colleagues' work go anywhere?

[–] Gabu@lemmy.world 1 points 8 months ago

No idea, honestly. I know they finished and presented some demos related to detecting and classifying emotions, but I left a few months later.

[–] schmidtster@lemmy.world 0 points 8 months ago* (last edited 8 months ago)

No, which is why people are trying to find better tech.

EEG is limited, it’s why it went nowhere and people try to point to it as this big huge thing…. Technology won’t advance if we just continually stick with the limitations of old tech. Which unfortunately requires experimentation.

[–] NikkiDimes@lemmy.world -4 points 8 months ago* (last edited 8 months ago)

Yes, we've had related technology for a long time. I used one when I was a kid years ago to control a cursor through a maze, although with significant effort. And yet, I don't recall seeing any of these systems reliably play complex games like Mario Kart or Civilization...

To say we've had something similar is akin to something like handwaving modern EVs saying we had EVs back in the 90s, but without mentioning they only went 50 miles per charge, took hours to charge, and had significantly fewer charge cycles. Like, why even do that?