this post was submitted on 24 Mar 2024
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In the Morrowind retrospectives, we actually have an example of the "undeath" of the author where they actively realised some mechanics weren't fun and actively kept them in because it fit the deep lore.
Which mechanics do you mean?
A number of internal playtesters found the interior of the daedric ruins disorienting and painful to play. So they made that the point of the daedric religions and the velothi path.
Neat! Can confirm they were painful disorienting. With reeeeally good loot occasionally.