this post was submitted on 14 Mar 2024
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[–] kaffiene@lemmy.world 0 points 8 months ago (1 children)

30% is a huge cut. Epic takes 12%

When valve was establishing steam, 30% was justified. They had to invest in the product. They took a risk. They don't have to now and they are profiteering.

[–] Gabu@lemmy.world 0 points 8 months ago (1 children)

Epic has admitted they're taking a loss at 12%. Also, Epic's store is shit, complete barebones, barely works as a way to buy games.

[–] kaffiene@lemmy.world 0 points 8 months ago (1 children)

And valve have admitted they're making more profit than anyone else in the space. I'm not saying they shouldn't be allowed a profit, I'm saying there's an argument that they (and Apple via the Apple store) are taking too much from the work of others

[–] Gabu@lemmy.world 0 points 8 months ago* (last edited 8 months ago) (1 children)

And that argument is idiotic, as proven by the fact that even bribing people to their shitty Epig Store, Epic can't compete with the value Steam provides.

Differently from Apple, Steam hasn't put any barriers in place to stop competitors nor have they forced exclusivity on publishers for their platform.

[–] kaffiene@lemmy.world 0 points 8 months ago (1 children)

Irrelevant. Being good and popular doesn't make them not a monopoly

[–] Gabu@lemmy.world 1 points 8 months ago (1 children)

Yay, I've found another illiterate person!

hasn’t put any barriers in place to stop competitors nor have they forced exclusivity on publishers for their platform.

[–] kaffiene@lemmy.world 0 points 8 months ago

"possession or control of the supply of or trade in a commodity or service."