this post was submitted on 26 Feb 2024
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Programming
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Fixed that for you. There's no situation where you want buffer overruns.
I want buffer overruns in my game consoles for jailbreaking purposes lmfaoooooo
Fixed further?
It's perfectly possible to write C++ code that won't fall prey to buffer overruns. C is a lot harder. However yes it's far from memory safe, you can still do stupid things with pointers and freed memory if you want to.
I'll admit as I grew up with C I still have a love for some of its oh so simple features like structs. For embedded work, give me a packed struct over complex serialization libraries any day.
I tend to write a hybrid of the two languages for my own projects, and I'll be honest I've forgotten where exactly the line lies between them.