this post was submitted on 07 Jul 2023
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Legendary game developer - and game development tease - Peter Molyneux has discussed his next project, and talked up it…

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[–] JustAManOnAToilet@lemmy.world 11 points 2 years ago (2 children)

I remember his excitement over his revolutionary idea "you don't have any control over the dog in this one" - which was just worse in every way.

[–] MxM111@kbin.social 5 points 2 years ago (2 children)

There is somewhat similar game, where you do not have direct control of your units at all. And it is RTS. It's name is Majesty. And especially the first game is absolutely fantastic!

[–] Colombo@kbin.social 2 points 2 years ago

Because the sequel removed something that some people complained about. The individualistic behaviour and different patterns of different hero types. Now they are all braindead.

[–] Phrodo_00@kbin.social 1 points 2 years ago (1 children)

I mean, there's also dwarf fortress with a little bit more scope and behavior complexity

[–] MxM111@kbin.social 1 points 2 years ago

To think about - nearly any city builder.

[–] TwilightVulpine@kbin.social 2 points 2 years ago (1 children)

What's with game designers going "Wouldn't it be cool if you couldn't control- ?"

No, it's never cool. I'm playing a game. Whatever it is, I'm sure it will be better if I can control it.

[–] ripcord@kbin.social 1 points 2 years ago (1 children)
[–] TwilightVulpine@kbin.social 1 points 2 years ago

I can use this tool called a "weapon" to stop their movement, it's really handy!