this post was submitted on 13 Jan 2024
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Gaming

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[–] kidney_bean@lemmy.ml 10 points 10 months ago (2 children)

Whats the point of those screens anyway? I just started the game and waited for the loading screen. What else do you think I would want to do but continue? Oh, yes, nothing, because it is literally the only option. Then just send me to main menu right away instead of wasting my time

[–] Bougie_Birdie@lemmy.blahaj.zone 5 points 10 months ago (1 children)

I read somewhere that it was a compliance requirement for some consoles. The player has to be able to interact with the game after X seconds or something, and that screen gives you a chance to push a button before seeing more cutscenes or something.

I wouldn't be surprised if that was a requirement for older systems that got carried over because tradition. Like, an arcade game wouldn't go to the next screen just because you put a quarter in it, it waits until you hit a ready button to confirm you're ready to play the game.

[–] kidney_bean@lemmy.ml 3 points 10 months ago

Thanks for the explanation. I still find it weird that developers spend time on that screen if it servers no real purpose, at least nowadays

[–] someguy3@lemmy.world 3 points 10 months ago* (last edited 10 months ago) (1 children)

Back in the days of long loading times you went to the washroom, got a drink, etc. So it was nice that it didn't autoplay.

[–] kidney_bean@lemmy.ml 2 points 10 months ago

That makes sense. But I was talking about games where you only go to the main menu after pressing a key