this post was submitted on 12 Jan 2024
1072 points (97.7% liked)
Technology
59673 readers
2854 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Unity uses the LGPL for parts of their own products. The GPL in most cases only requires that derivative work must also be shipped with the same license. The source code from providers doesn't have to be distributed by unity, it has to be distributed by the provider. In this case that would be videoLAN, which has all their source code on GitHub. You can read the text of the LGPL here, and this is VideoLAN's post about the situation.
That puts things into perspective, thanks!
This is incorrect. The distributor of derivative works in binary form is responsible for providing the source code. They can refer to a server operated by a third party, but if that third party stops providing the source code the distributor remains obligated to ensure that it is still available. The only exception is for binaries which were originally received with a written offer of source code, where the offer can be passed on as-is, but that only applies for "occasional and non-commercial" distribution which wouldn't work here.
Can you point to the section of the LGPL that describes what you're claiming?
Section 6 of the GPLv3, which the LGPLv3 includes by reference as one of the required distribution terms in paragraph 4.d.0:
(emphasis added) There is the alternative of following 4.d.1 instead, but that's only if the application links against a shared library already present on the user's computer system—it couldn't be distributed with the program.
GPLv3 section six offers five alternative methods of satisfying the obligation to provide source code. The first (6.a) applies only to physical distribution and must include source code with the physical media. The second (6.b) also requires physical distribution plus a written offer to provide the source code to anyone possessing the object code. The third (6.c) is the one I mentioned that applies only "occasionally and noncommercially" for those who received a written offer themselves under the previous clause. The fourth option (6.d) allows for the source to be provided through a network server:
The fifth and final alternative (6.e) pertains to object code provided through P2P distribution, with the same requirements as the fourth method for the source code.
Section A in section 3 of the LGPL is the out here for unity:
As long as there is prominent notice with the distribution of the plugin, unity doesn't need to distribute the source code.
You mean "3. Object Code Incorporating Material from Library Header Files."? That section 3? I think they're using a bit more than just header files. Section 4 "Combined Works" is the one that applies here.
Also even if section 3 did apply they'd need to follow 3.b as well as 3.a and include the full text of both the GPL and the LGPL.