this post was submitted on 04 Jan 2024
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[–] Zink@programming.dev 2 points 11 months ago (1 children)

But does FSD change the logic for the lane keeping and the speed & distance?

Aren’t one of the features “navigate on autopilot?”

[–] psud@lemmy.world 2 points 11 months ago (1 children)

It is quite different. Navigate on autopilot is lane keeping, cruise control, and automatic highway exits. FSD tries to do all driving tasks - turns at stop signs, at lights, keeping to the correct side on roads with no centre line, negotiating with oncoming traffic on narrow roads...

[–] Zink@programming.dev 1 points 11 months ago (1 children)

Yeah it adds more capabilities for sure. But if you are on a moderate to high speed road where autopilot works fine, then is the control logic any different?

Obviously there are various tours of accidents that autopilot would never get the chance to cause, like maybe turning right at an intersection and hitting a pedestrian. But do they act differently on a main road where teslas have done things like run into tractor trailers?

[–] psud@lemmy.world 2 points 11 months ago* (last edited 11 months ago)

The one that hit a tractor trailer was years ago. They are far better now, specifically they see low contrast stuff now and that's on autopilot. The biggest difference to the user will be the ability to have hands off the controls.

It isn't the same though. FSD is written completely differently to autopilot. It's a different program.

Other accidents it won't have on those roads include falling asleep and running off the road, or being surprised by someone braking ahead and running into them

I'm sure it will be worse than humans around animals on the road. I wonder if it will see a wombat before it hits it.