this post was submitted on 02 Jul 2023
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The Outer Wilds. IMO, non-violence-based gameplay design is an underexplored space, especially in 3-D games. The Outer Wilds manages to feel like a fully-fledged game, rather than a traditional walking simulator, using exploration as it's core gameplay loop.
Further, it's main progression system is you, the out-of-game player, learning about the world. There's no abilities you gain or keys you have to find. You unlock new areas, not as a programmed game mechanic, but as a function of reasoning about what you've discovered and gaining insight into how the game world works. Any playthrough could be beaten in about 15 minutes -- there's nothing physically blocking you from triggering the end of the game -- but it takes you 15 hours or so of flying around the solar system to accrue the necessary insight to get there.
It's really a special game.
It’s a toss up for me between Outer Wilds and Subnautica. I found Outer Wilds after playing Subnautica and looking for something with the same feeling.
Anyone that liked Outer Wilds should also play Subnautica. Although the game play is more similar to No Man’s Sky (even though Subnautica is definitely much better than NMS)
I’m playing Subnautica for the first time right now, after hearing it was similar to Outer Wilds. I’m discovering I have a much bigger fear of vast open water than I do for space!